[erlang-questions] Announcing Ymir: A Distributed, 3D Game Engine Written in Erlang
Fri Jul 12 15:42:51 CEST 2013
Oh, they seem to be working for me. Perhaps I had cached versions. The
long versions follow:
% Speedup vs # of Cores: speedup
Frame Rate (16 cores): framerate
Simulation Time vs # of Cores: simulation_time
If those fail to work too, then the graphs are also present in the
Gallery section of the linked indiegogo page.
Sorry about that!
On 07/12/2013 08:34 AM, Barco You wrote:
> Not Found got when visiting goo.gl <http://goo.gl>
> On 12 Jul 2013 21:28, "John Koenig" <john@REDACTED
> <mailto:john@REDACTED>> wrote:
> I wanted to bring to light, Ymir, which is currently the focus of
> my PhD pursuits. The engine is coming along nicely and I would
> like to share some early performance results with the erlang
> community. Below you will find links to a sample scene simulated
> in Ymir (rendered using Ymir's built-in support for Mitsuba) as
> well as a selection of performance results:
> Video - https://www.youtube.com/watch?v=uYH5dux3AfU
> Results -
> Generated while simulating the scene above on an Intel(R) Xeon(R)
> CPU E5-2670 (Sandy Bridge) @ 2.60GHz.
> * % Speedup vs # of Cores: http://goo.gl/y7gVz
> * Frame Rate (16 cores): http://goo.gl/lbxD6
> * Simulation Time vs # of Cores: http://goo.gl/e1Vc7
> I am excited by these early results and I hope some of you are
> too. If you have any feedback or constructive criticism, please
> don't be shy.
> We also recently launched out first game project to be hosted on
> Ymir. If you are curious, head on over to:
> erlang-questions mailing list
> erlang-questions@REDACTED <mailto:erlang-questions@REDACTED>
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