[erlang-questions] Announcing Ymir: A Distributed, 3D Game Engine Written in Erlang
Fri Jul 12 16:00:59 CEST 2013
I just pledged 100$. You guys are doing amazing job in uncharted
territories! Keep on!
Graphs (and some other graphics) are not showing for me in the indiegogo page.
On Fri, Jul 12, 2013 at 3:42 PM, John Koenig <john@REDACTED> wrote:
> Oh, they seem to be working for me. Perhaps I had cached versions. The
> long versions follow:
> % Speedup vs # of Cores: speedup
> Frame Rate (16 cores): framerate
> Simulation Time vs # of Cores: simulation_time
> If those fail to work too, then the graphs are also present in the Gallery
> section of the linked indiegogo page.
> Sorry about that!
> On 07/12/2013 08:34 AM, Barco You wrote:
> Not Found got when visiting goo.gl
> On 12 Jul 2013 21:28, "John Koenig" <john@REDACTED> wrote:
>> I wanted to bring to light, Ymir, which is currently the focus of my PhD
>> pursuits. The engine is coming along nicely and I would like to share some
>> early performance results with the erlang community. Below you will find
>> links to a sample scene simulated in Ymir (rendered using Ymir's built-in
>> support for Mitsuba) as well as a selection of performance results:
>> Video - https://www.youtube.com/watch?v=uYH5dux3AfU
>> Results -
>> Generated while simulating the scene above on an Intel(R) Xeon(R) CPU
>> E5-2670 (Sandy Bridge) @ 2.60GHz.
>> * % Speedup vs # of Cores: http://goo.gl/y7gVz
>> * Frame Rate (16 cores): http://goo.gl/lbxD6
>> * Simulation Time vs # of Cores: http://goo.gl/e1Vc7
>> I am excited by these early results and I hope some of you are too. If
>> you have any feedback or constructive criticism, please don't be shy.
>> We also recently launched out first game project to be hosted on Ymir. If
>> you are curious, head on over to: http://igg.me/at/TEAoW-PD/x/2446696
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