[erlang-questions] game engines?
Sun Sep 18 18:14:28 CEST 2016
On 09/17/2016 07:11 PM, Miles Fidelman wrote:
> Hi Folks,
> I'm curious, has anybody written an Erlang-based game engine that
> implements a process per game entity?
> I've been been finding various examples of Erlang being used to manage
> user sessions, and other aspects of MMORPGs - but nothing that simply
> does the obvious - treating each object, player, etc. as an Erlang process.
I wrote a very bare bones generic turn based game server
where every instance of a game, and every active player is an Erlang
process. It doesn't have a concept/storage for objects in the game (did
I mention it's very bare bones?), but it seems like not too complex to
add based on use cases.
On a side note, I don't have much game-writing experience, but it seems
like they might benefit greatly from their own DSLs, in which case I
thought LFE is probably better suited for the task.
Finally, please do share what you mean and/or links re: "other aspects
of MMORPGs". I'm interested. Thank you.
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