[erlang-questions] game engines?
Sun Sep 18 04:11:51 CEST 2016
I'm curious, has anybody written an Erlang-based game engine that
implements a process per game entity?
I've been been finding various examples of Erlang being used to manage
user sessions, and other aspects of MMORPGs - but nothing that simply
does the obvious - treating each object, player, etc. as an Erlang process.
Am I missing something?
In theory, there is no difference between theory and practice.
In practice, there is. .... Yogi Berra
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