[erlang-questions] ssl_closed not always received
Khitai Pang
khitai.pang@REDACTED
Mon Apr 11 18:43:01 CEST 2016
On 2016/4/11 17:52, Loïc Hoguin wrote:
> On 04/11/2016 11:43 AM, Khitai Pang wrote:
>> On 2016/4/11 17:24, Loïc Hoguin wrote:
>>> On 04/11/2016 10:23 AM, Roger Lipscombe wrote:
>>>> On 10 April 2016 at 22:34, Khitai Pang <khitai.pang@REDACTED>
>>>> wrote:
>>>>> How to make sure that the server process always get ssl_closed
>>>>> when the
>>>>> client process on a remote host quits?
>>>>
>>>> In the general case, you *can't*. This is due to the vagaries of TCP.
>>>> To close a socket, the client will send a FIN packet to the server. If
>>>> the network connection is lost (consider simply unplugging the cable),
>>>> then the FIN will *never* arrive. If you need to know when the client
>>>> has gone away, either implement some kind of application-level
>>>> keepalive or enable TCP keepalive.
>>>
>>> You need a bi-directional ping mechanism at the application level. TCP
>>> keepalive is not always enough.
>>
>> How about this? The client sends a heartbeat message to the server
>> every 2 minutes and the server replies with a heartbeat ack. The server
>> deems the connection as lost if no heartbeat received in 2 minutes and
>> the client deems the connection as lost if heartbeat ask is not received
>> in 2 minutes. This sounds like uni-directional to me but would it
>> suffice?
>
> All that matters is that both endpoints send a ping message. It can be
> sent as a response.
>
> One important point is that the client and server agree on timeouts
> (this can be part of the protocol handshake or explicitly defined in
> the implementation, they just need to agree on it). Note that there's
> two timeouts: one for the client, and one for the server. They don't
> have to match.
By non-matching timeouts on client an server do you mean that we should
give some grace time to the client? e.g. the client sends a message
every 5 minutes but the server deems the connection as lost if no
message is received in 6 minutes?
Thanks
Khitai
> Using the client for sending pings (and the server just replies to
> pongs) scales better because the server only needs to keep track of
> one timeout (how long since last client message-- doesn't have to be
> an explicit ping) instead of two (the previous one + a timeout for
> sending pings). When you have one server for thousands of clients,
> it's usually better to offload processing to the clients.
>
> So tl;dr yes, you got it right.
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