One Million Processes
Tue Oct 21 08:48:51 CEST 2003
> > This is the sort of thing I've been thinking about, it's the
> > game of life however the children grow, go to school, get jobs
> > and support they're parents.
> > Unlike the basic game of life there is no grid so the concept
> > of how these processes discover each other to interact is what
> > I haven't thought through.
> > It does lend itself well to infinite uptime.
> As you spawn these processes, you could make them aware of their
> "neighbours" - a few processes spawned before and after. Each process can
> have a "socialising" algorithm to introduce it's "neighbours" to other
> processes. They can randomly decide whether they "like" the new process or
> not. You can do all sorts of stuff with this - only limited by your
> imagination :-)
Another cool app would be to build a 'true' peer-to-peer DC network, where
one can easily search for files on ALL connected machines via a neighbours'
neighbour search. And one could build groups of users, just like todays
icq/msn/aol/... with chatting, file sharing, diraries, events...
More information about the erlang-questions