One Million Processes
Thu Oct 16 12:30:23 CEST 2003
> -----Original Message-----
> From: Vance Shipley [mailto:vances@REDACTED]
> This is the sort of thing I've been thinking about, it's the
> game of life however the children grow, go to school, get jobs
> and support they're parents.
> Unlike the basic game of life there is no grid so the concept
> of how these processes discover each other to interact is what
> I haven't thought through.
> It does lend itself well to infinite uptime.
As you spawn these processes, you could make them aware of their
"neighbours" - a few processes spawned before and after. Each process can
have a "socialising" algorithm to introduce it's "neighbours" to other
processes. They can randomly decide whether they "like" the new process or
not. You can do all sorts of stuff with this - only limited by your
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