One Million Processes
Wed Oct 15 22:29:11 CEST 2003
This is the sort of thing I've been thinking about, it's the
game of life however the children grow, go to school, get jobs
and support they're parents.
Unlike the basic game of life there is no grid so the concept
of how these processes discover each other to interact is what
I haven't thought through.
It does lend itself well to infinite uptime.
On Wed, Oct 15, 2003 at 10:42:24AM -0700, Chris Pressey wrote:
} How about an evolution simulation? Each process behaves per its "DNA",
} seeks food (other processes!), reproduces with occasional mutations,
} etc. It would be interesting to see if the processes could evolve in
} communication (for cooperation, for instance.)
} At any rate, it would give a fresh vividness to terms like 'kill' and
} 'spawn' :)
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