One Million Processes

Eric Merritt cyberlync@REDACTED
Wed Oct 15 23:47:17 CEST 2003

> This is the sort of thing I've been thinking about,
> it's the
> game of life however the children grow, go to
> school, get jobs
> and support they're parents.

  This is similar to what I have been thinking about
for a long time. My idea is more game oriented, but
with a real ecosystem (well as real as can be easily
simulated ;)
> Unlike the basic game of life there is no grid so
> the concept
> of how these processes discover each other to
> interact is what
> I haven't thought through.

  I havn't found a way around this either. I am
guessing you could present a single process that
stores the location of other processes in some kind of
rtree, but I am not sure how efficient that would be
in erlang.

> It does lend itself well to infinite uptime.

 Not to mention that process make constructing a
simulation like this really really easy.

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