[erlang-questions] mutable state

Olivier BOUDEVILLE olivier.boudeville@REDACTED
Mon May 12 15:36:54 CEST 2014


Hello all,

Sorry for this shameless plug, but there is at least one option very 
similar to what is mentioned in the various exchanges: WOOPER (
http://ceylan.sourceforge.net/main/documentation/wooper/).

State management, some kind of polymorphism and multiple inheritance are 
provided. 

This version is pretty ancient, but we can share more recent versions 
thereof (still in the 1.x branch) that we use on a daily basis and are 
rather satisfactory despite their simplicity.

Maybe a bit later we will be able to share the versions in the newer 
WOOPER 2.x branch, based on a parse-transform and maps, adding passive 
instances (term-based, instead of process-based), featuring attribute and 
method qualifiers, inheritance-aware build system, a bit of tooling (to 
generate UML-like diagrams), etc. 

Hope this helps,
Best regards,

Olivier.
---------------------------
Olivier Boudeville

EDF R&D : 1, avenue du Général de Gaulle, 92140 Clamart, France
Département SINETICS, groupe ASICS (I2A), bureau B-226
Office : +33 1 47 65 59 58 / Mobile : +33 6 16 83 37 22 / Fax : +33 1 47 
65 27 13



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Re: [erlang-questions] mutable state






On second thought, the obvious and natural way to model
objects in Erlang is as processes.

An object executes

loop(Var1, Var2, ..., Varn) ->
    receive
        {selector,Arg...} ->
            do some stuff,
            loop(Var1', Var2', ..., Varn')
      ; ...
    end.

This is pretty much what Hewitt's actors did, and pretty much
what an early version of Smalltalk did.

You get objects with identity and state; you get synchronous
and asynchronous message sends; you get *distributed* objects.
The one thing you do not get is classes, although delegation is
easy to arrange.

However, inheritance is simply a way of *writing* OO programs;
there doesn't have to be anything analogous to inheritance
happening at run time.

(Come to think of it, you *could* have classes and inheritance.)


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