[erlang-questions] Re: [ANN] Snack Words - Real-time, multi-player iOS game with Erlang backend

lei li mytake6@REDACTED
Thu Mar 31 11:13:19 CEST 2011


Hi Jack,
Congratulation! Can you open source your erlang code?

On Thu, Mar 31, 2011 at 3:37 AM, Jack Moffitt <jack@REDACTED> wrote:
> Hi all,
>
> I just wanted to tell everyone that my iOS game, Snack Words, finally
> launched a week or so ago. I'm a pretty big fan of word games, and I
> was really surprised there are so few multiplayer games in the App
> Store.
>
> It seemed like a perfect job for Erlang too, and I gave a talk about
> it at recent Erlang Factory in San Francisco. The full server
> implementation, including rating system, pairing, and robot players
> clocks in at ~2,400 lines of code, including comments and whitespace.
> There's another 900 lines of tests.
>
> It really amazed me at the end how reading the main client gen_fsm
> code is basically just a funnily formated description of the protocol
> itself.
>
> Perhaps I'll be able to write the client side of future games in Erlang soon :)
>
> Hope you enjoy!
>
> jack.
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