Troubleshooting a high-load scenario

Joel Reymont joelr1@REDACTED
Tue Jan 17 13:06:27 CET 2006

The majority of the load originates with the server. It keeps sending  
moves by other players, table state updates, etc. etc. etc. How does  
that change your answer?

On Jan 17, 2006, at 11:57 AM, Ulf Wiger ((AL/EAB)) wrote:

>> Are you suggesting this _with_ the socket reader waiting for
>> the message to be processed before reading the next one?
> No. That seems a bit like reversed flow control anyway.
> Do you expect the server to overload the bots?
> Doesn't the majority of the load originate with the bots?
> /Uffe


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