Erlang hints for an OO junkie?
Marc van Woerkom
Marc.Vanwoerkom@REDACTED
Mon Aug 9 18:29:35 CEST 2004
>>From the perspective of an OO programmer, in another
>>language my choice
>would've been a hierarchy of classes somewhat like the
>following:
>
>ANIMAL <- LIVING <- OBJECT
>BACKPACK <- CONTAINER <- OBJECT
>SWORD <- WEAPON <- (OBJECT, DAMAGE_SOURCE)
>ARMOR <- WEAPON <- (OBJECT, DAMAGE_SINK)
What do you need the hierarchy for?
In OO you most likely need it for polymorphism, like a
virtual function container.open() that works for backpacks
and treasure chests.
In Erlang your object might be some process and you send
it some "open" message.
Michael Remond features some multiplayer game in his
book/on the net, perhaps he some suggestion.
Regards,
Marc
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