2  gen_server Behaviour

2 gen_server Behaviour

This section is to be read with the gen_server(3) manual page in stdlib, where all interface functions and callback functions are described in detail.

The client-server model is characterized by a central server and an arbitrary number of clients. The client-server model is used for resource management operations, where several different clients want to share a common resource. The server is responsible for managing this resource.

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Figure 2.1:   Client-Server Model

An example of a simple server written in plain Erlang is provided in Overview. The server can be reimplemented using gen_server, resulting in this callback module:

-module(ch3).
-behaviour(gen_server).

-export([start_link/0]).
-export([alloc/0, free/1]).
-export([init/1, handle_call/3, handle_cast/2]).

start_link() ->
    gen_server:start_link({local, ch3}, ch3, [], []).

alloc() ->
    gen_server:call(ch3, alloc).

free(Ch) ->
    gen_server:cast(ch3, {free, Ch}).

init(_Args) ->
    {ok, channels()}.

handle_call(alloc, _From, Chs) ->
    {Ch, Chs2} = alloc(Chs),
    {reply, Ch, Chs2}.

handle_cast({free, Ch}, Chs) ->
    Chs2 = free(Ch, Chs),
    {noreply, Chs2}.

The code is explained in the next sections.

In the example in the previous section, gen_server is started by calling ch3:start_link():

start_link() ->
    gen_server:start_link({local, ch3}, ch3, [], []) => {ok, Pid}

start_link calls function gen_server:start_link/4. This function spawns and links to a new process, a gen_server.

  • The first argument, {local, ch3}, specifies the name. The gen_server is then locally registered as ch3.

    If the name is omitted, the gen_server is not registered. Instead its pid must be used. The name can also be given as {global, Name}, in which case the gen_server is registered using global:register_name/2.

  • The second argument, ch3, is the name of the callback module, that is, the module where the callback functions are located.

    The interface functions (start_link, alloc, and free) are then located in the same module as the callback functions (init, handle_call, and handle_cast). This is normally good programming practice, to have the code corresponding to one process contained in one module.

  • The third argument, [], is a term that is passed as is to the callback function init. Here, init does not need any indata and ignores the argument.

  • The fourth argument, [], is a list of options. See the gen_server(3) manual page for available options.

If name registration succeeds, the new gen_server process calls the callback function ch3:init([]). init is expected to return {ok, State}, where State is the internal state of the gen_server. In this case, the state is the available channels.

init(_Args) ->
    {ok, channels()}.

gen_server:start_link is synchronous. It does not return until the gen_server has been initialized and is ready to receive requests.

gen_server:start_link must be used if the gen_server is part of a supervision tree, that is, started by a supervisor. There is another function, gen_server:start, to start a standalone gen_server, that is, a gen_server that is not part of a supervision tree.

The synchronous request alloc() is implemented using gen_server:call/2:

alloc() ->
    gen_server:call(ch3, alloc).

ch3 is the name of the gen_server and must agree with the name used to start it. alloc is the actual request.

The request is made into a message and sent to the gen_server. When the request is received, the gen_server calls handle_call(Request, From, State), which is expected to return a tuple {reply,Reply,State1}. Reply is the reply that is to be sent back to the client, and State1 is a new value for the state of the gen_server.

handle_call(alloc, _From, Chs) ->
    {Ch, Chs2} = alloc(Chs),
    {reply, Ch, Chs2}.

In this case, the reply is the allocated channel Ch and the new state is the set of remaining available channels Chs2.

Thus, the call ch3:alloc() returns the allocated channel Ch and the gen_server then waits for new requests, now with an updated list of available channels.

The asynchronous request free(Ch) is implemented using gen_server:cast/2:

free(Ch) ->
    gen_server:cast(ch3, {free, Ch}).

ch3 is the name of the gen_server. {free, Ch} is the actual request.

The request is made into a message and sent to the gen_server. cast, and thus free, then returns ok.

When the request is received, the gen_server calls handle_cast(Request, State), which is expected to return a tuple {noreply,State1}. State1 is a new value for the state of the gen_server.

handle_cast({free, Ch}, Chs) ->
    Chs2 = free(Ch, Chs),
    {noreply, Chs2}.

In this case, the new state is the updated list of available channels Chs2. The gen_server is now ready for new requests.

If the gen_server is part of a supervision tree, no stop function is needed. The gen_server is automatically terminated by its supervisor. Exactly how this is done is defined by a shutdown strategy set in the supervisor.

If it is necessary to clean up before termination, the shutdown strategy must be a time-out value and the gen_server must be set to trap exit signals in function init. When ordered to shutdown, the gen_server then calls the callback function terminate(shutdown, State):

init(Args) ->
    ...,
    process_flag(trap_exit, true),
    ...,
    {ok, State}.

...

terminate(shutdown, State) ->
    ..code for cleaning up here..
    ok.

If the gen_server is not part of a supervision tree, a stop function can be useful, for example:

...
export([stop/0]).
...

stop() ->
    gen_server:cast(ch3, stop).
...

handle_cast(stop, State) ->
    {stop, normal, State};
handle_cast({free, Ch}, State) ->
    ....

...

terminate(normal, State) ->
    ok.

The callback function handling the stop request returns a tuple {stop,normal,State1}, where normal specifies that it is a normal termination and State1 is a new value for the state of the gen_server. This causes the gen_server to call terminate(normal, State1) and then it terminates gracefully.

If the gen_server is to be able to receive other messages than requests, the callback function handle_info(Info, State) must be implemented to handle them. Examples of other messages are exit messages, if the gen_server is linked to other processes (than the supervisor) and trapping exit signals.

handle_info({'EXIT', Pid, Reason}, State) ->
    ..code to handle exits here..
    {noreply, State1}.

The code_change method must also be implemented.

code_change(OldVsn, State, Extra) ->
    ..code to convert state (and more) during code change
    {ok, NewState}.