2 gen_server Behaviour
This section is to be read with the gen_server(3) manual page in stdlib, where all interface functions and callback functions are described in detail.
2.1 Client-Server Principles
The client-server model is characterized by a central server and an arbitrary number of clients. The client-server model is used for resource management operations, where several different clients want to share a common resource. The server is responsible for managing this resource.
2.2 Example
An example of a simple server written in plain Erlang is provided in Overview. The server can be reimplemented using gen_server, resulting in this callback module:
-module(ch3). -behaviour(gen_server). -export([start_link/0]). -export([alloc/0, free/1]). -export([init/1, handle_call/3, handle_cast/2]). start_link() -> gen_server:start_link({local, ch3}, ch3, [], []). alloc() -> gen_server:call(ch3, alloc). free(Ch) -> gen_server:cast(ch3, {free, Ch}). init(_Args) -> {ok, channels()}. handle_call(alloc, _From, Chs) -> {Ch, Chs2} = alloc(Chs), {reply, Ch, Chs2}. handle_cast({free, Ch}, Chs) -> Chs2 = free(Ch, Chs), {noreply, Chs2}.
The code is explained in the next sections.
2.3 Starting a Gen_Server
In the example in the previous section, gen_server is started by calling ch3:start_link():
start_link() -> gen_server:start_link({local, ch3}, ch3, [], []) => {ok, Pid}
start_link calls function gen_server:start_link/4. This function spawns and links to a new process, a gen_server.
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The first argument, {local, ch3}, specifies the name. The gen_server is then locally registered as ch3.
If the name is omitted, the gen_server is not registered. Instead its pid must be used. The name can also be given as {global, Name}, in which case the gen_server is registered using global:register_name/2.
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The second argument, ch3, is the name of the callback module, that is, the module where the callback functions are located.
The interface functions (start_link, alloc, and free) are then located in the same module as the callback functions (init, handle_call, and handle_cast). This is normally good programming practice, to have the code corresponding to one process contained in one module.
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The third argument, [], is a term that is passed as is to the callback function init. Here, init does not need any indata and ignores the argument.
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The fourth argument, [], is a list of options. See the gen_server(3) manual page for available options.
If name registration succeeds, the new gen_server process calls the callback function ch3:init([]). init is expected to return {ok, State}, where State is the internal state of the gen_server. In this case, the state is the available channels.
init(_Args) -> {ok, channels()}.
gen_server:start_link is synchronous. It does not return until the gen_server has been initialized and is ready to receive requests.
gen_server:start_link must be used if the gen_server is part of a supervision tree, that is, started by a supervisor. There is another function, gen_server:start, to start a standalone gen_server, that is, a gen_server that is not part of a supervision tree.
2.4 Synchronous Requests - Call
The synchronous request alloc() is implemented using gen_server:call/2:
alloc() -> gen_server:call(ch3, alloc).
ch3 is the name of the gen_server and must agree with the name used to start it. alloc is the actual request.
The request is made into a message and sent to the gen_server. When the request is received, the gen_server calls handle_call(Request, From, State), which is expected to return a tuple {reply,Reply,State1}. Reply is the reply that is to be sent back to the client, and State1 is a new value for the state of the gen_server.
handle_call(alloc, _From, Chs) -> {Ch, Chs2} = alloc(Chs), {reply, Ch, Chs2}.
In this case, the reply is the allocated channel Ch and the new state is the set of remaining available channels Chs2.
Thus, the call ch3:alloc() returns the allocated channel Ch and the gen_server then waits for new requests, now with an updated list of available channels.
2.5 Asynchronous Requests - Cast
The asynchronous request free(Ch) is implemented using gen_server:cast/2:
free(Ch) -> gen_server:cast(ch3, {free, Ch}).
ch3 is the name of the gen_server. {free, Ch} is the actual request.
The request is made into a message and sent to the gen_server. cast, and thus free, then returns ok.
When the request is received, the gen_server calls handle_cast(Request, State), which is expected to return a tuple {noreply,State1}. State1 is a new value for the state of the gen_server.
handle_cast({free, Ch}, Chs) -> Chs2 = free(Ch, Chs), {noreply, Chs2}.
In this case, the new state is the updated list of available channels Chs2. The gen_server is now ready for new requests.
2.6 Stopping
In a Supervision Tree
If the gen_server is part of a supervision tree, no stop function is needed. The gen_server is automatically terminated by its supervisor. Exactly how this is done is defined by a shutdown strategy set in the supervisor.
If it is necessary to clean up before termination, the shutdown strategy must be a time-out value and the gen_server must be set to trap exit signals in function init. When ordered to shutdown, the gen_server then calls the callback function terminate(shutdown, State):
init(Args) -> ..., process_flag(trap_exit, true), ..., {ok, State}. ... terminate(shutdown, State) -> ..code for cleaning up here.. ok.
Standalone Gen_Servers
If the gen_server is not part of a supervision tree, a stop function can be useful, for example:
... export([stop/0]). ... stop() -> gen_server:cast(ch3, stop). ... handle_cast(stop, State) -> {stop, normal, State}; handle_cast({free, Ch}, State) -> .... ... terminate(normal, State) -> ok.
The callback function handling the stop request returns a tuple {stop,normal,State1}, where normal specifies that it is a normal termination and State1 is a new value for the state of the gen_server. This causes the gen_server to call terminate(normal, State1) and then it terminates gracefully.
2.7 Handling Other Messages
If the gen_server is to be able to receive other messages than requests, the callback function handle_info(Info, State) must be implemented to handle them. Examples of other messages are exit messages, if the gen_server is linked to other processes (than the supervisor) and trapping exit signals.
handle_info({'EXIT', Pid, Reason}, State) -> ..code to handle exits here.. {noreply, State1}.
The code_change method must also be implemented.
code_change(OldVsn, State, Extra) -> ..code to convert state (and more) during code change {ok, NewState}.