[erlang-questions] Turn based game server in erlang
Sat May 30 22:59:49 CEST 2015
On 05/30/2015 01:38 PM, Unix One wrote:
> I was thinking it'd be fun to implement a turn based game in erlang. I realize there are different parts to this: (1) client, protocol, users/authentication, and many other "administrative" functions that are not the actual game; and (2) game-specific functionality on both the client and the server.
> I'm interested in writing less of (1) and more of (2), so I was looking for a server/framework of (1) where I can plug in my (2), but I can find very little by searching:
> The first is a research thesis, and the second appears a very limited implementation with no documentation. So, I thought I'd ask if anyone has any suggestions, or even any general pointers would be appreciated.
> Thank you in advance!
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I modified the SillyMUD codebase (in C) to use the C CloudI API (http://cloudi.org) in the repository https://github.com/okeuday/sillymud . CloudI already has Erlang services for various databases, OAuth v1, HTTP servers, and socket handling but it would be mainly for making sure game services are fault-tolerant (especially if you are using non-Erlang programming languages).
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