[erlang-questions] Erlang beginner questions

Mike Oxford moxford@REDACTED
Wed Apr 13 05:53:41 CEST 2011


http://erlagner.org/

There's a few projects in there which might be of help to you.
If you search for "gen_tcp" you'll get some good information as well.

http://20bits.com/articles/erlang-a-generalized-tcp-server/

Also, http://learnyousomeerlang.com/ is a very good resource as well.

Gluck!

-mox

On Tue, Apr 12, 2011 at 7:22 PM, Mode7James <James@REDACTED> wrote:

> I'm just learning Erlang, so please bear with me.  I've read Erlang & OTP
> in
> Action, and am currently reading through Joe Armstrong's book right now.
> That said, I am currently a Sr. Flash developer, so my background is still
> a
> little fresh concerning programming concepts that I'm sure most of you are
> already well-versed in.
>
> I want to build a server for mobile & flash multiplayer games that utilizes
> a secure TCP connection to authenticate people, but then opens a UDP port
> to
> send/receive information.
>
> I decided to post here because all I need is a little kick in the right
> direction.  I figured my first goal would be to set up a simple server that
> is able to send/receive from a very simple client, written in Objective-C.
> This would allow the user to drag a ball around the screen, essentially
> sending the coordinates of the user's input to the server, it checks with
> the basic mechanics, and sends back so many frames per second the location
> of an on-screen ball.
>
> My goal is to incorporate simple physics, but I really want to start small
> and get off on the right foot.  Would someone please walk me through doing
> this the proper way, using OTP standards?  I want to make sure that I don't
> create any bad habits, and so far I have understood the books I've read.
> Reading and creating a fully working example is two completely different
> things though.
>
> Thanks so much in advance!
>
> --
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> Sent from the Erlang Questions mailing list archive at Nabble.com.
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