[erlang-questions] Let's start a project for a (MMO-)Game in Erlang... (inspired by "Erlang: Who uses it for games?")

Ed Keith <>
Sat Jul 10 15:18:22 CEST 2010

--- On Sat, 7/10/10, Boris Mühmer <> wrote:

> From: Boris Mühmer <>
> Subject: Re: [erlang-questions] Let's start a project for a (MMO-)Game in  Erlang... (inspired by "Erlang: Who uses it for games?")
> To: "erlang-questions" <>
> Date: Saturday, July 10, 2010, 7:21 AM
> I will have a look at bitbucket and
> github. Does bitbucket have a
> "free plan" for many users? I didn't see it at my first
> glance...

You can have several user on a project at Bitbucket.

> I know Linux doesn't have any problems with git, mercurial,
> or
> whatever. How about Windows and Mac OS X? Sometimes I use
> subversion
> on windows, but I don't have too much experience about git
> or
> mercurial. I also have an old G4 Mac, even with Mac OS X,
> but I never
> did any programming on that machine.

I have used both subversion and mercurial on Windows, using both the command line and the excelant Tortoise frount ends (TortoiseHg (http://tortoisehg.bitbucket.org/about.html) & TortoiseSVN (http://tortoisesvn.tigris.org/). I have never used GIT. 

> Also how should we name the project?
> Somehow I don't want to have the term "Game" in the name,
> because I
> think a general approach wouldn't only be interesting for
> games (like
> Fantasy-/SF-MMO[RP]Gs), but also "Virtual Worlds" (like
> Second Life),
> maybe it could also be of interest for
> "Virtual-Classrooms".

I am more intrestd in the "Virtual-Classrooms" posabilities than just a game.

> Maybe we need more than one project. Like one for the major
> "backbone"
> components (cluster management, monitoring, load
> balancing,
> accounting, reporting, tools) and other for "instances"
> like "Erlang
> Vast Exploration Online", "Universe of Erlang", "My Erlang
> Farm",
> "Erlang Mafia Disputes", "Erlang Aquarium", "Erlang Life",
> "Cafe
> Erlang"...

sound like a good idea, but it could be too big and endup callapsing under its own waight.

Ed Keith

Blog: edkeith.blogspot.com


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