Let's start a project for a (MMO-)Game in Erlang... (inspired by "Erlang: Who uses it for games?")
Fri Jul 9 19:55:46 CEST 2010
It looks like some people are interested in Erlang game programming.
On the other hand getting started in Erlang and OTP isn't too easy.
Especially for people with a strong C/C++/C#/Java/etc background.
Inspired by the "Erlang: Who uses it for games?" thread I thought about
starting a community project to implement a MMO game in Erlang/OTP.
The goal would be to collect some "best-practices" for different tasks.
Actually I am more interested in the server side than how to implement
a top-notch-state-of-the-art client. Also I think Erlang is more suited
for the server side. But I am also interested in how to interface the
"server-side erlang" using a (C/C++, Java, Python) cross-plattform
client (using wxWidget or Qt as a base and OpenGL for graphics).
What I would like to see are reponses from other people who may also
be interested in such a project. Not only beginners with Erlang/OTP,
but also (or especially) experienced people to guide and support the
others. And most of all, to have some fun practising Erlang.
Well, what do You think about it?
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