[erlang-questions] Erlang: Who uses it for games?

Michael Truog <>
Wed Jul 7 16:36:03 CEST 2010

The biggest seems to be Vendetta Online

Their engine is being sold/licensed here

However, the Erlang piece seems to be mainly for NPC actors (ships (?))
and the AI associated with them... but that is just speculation after
reading their development blog a year or two ago (I think that is when
it went into production).  They call it the "/Kourier"/ system.

Here is a paper on the topic

For a normal MMO you would probably need a few NIFs to make everything
as efficient as possible but its scalability should surpass other
language implementations (with less lines of code and less complexity).

Miguel Morales wrote:
> I'm developing a mobile 2D multiplayer rpg, although it's not open
> source you can find my dev blog here:
> http://developingthedream.blogspot.com/
> I use it alongside rabbitmq and a use the whole 'eveything is a process' method.
> Although I haven't released it and scaled it yet, I hope it'll scale
> will.  That is if the game needs to.
> Some of the links posted are interesting, you'll also get a lot of
> hits if you google 'erlang mmo'
> It was interesting implementing things like game loops, pathfinding,
> chat, etc.  Erlang so far has been a good choice.
> (err, sorry, I'm used to using the android-dev list, forgot to hit reply-all)
> On Tue, Jul 6, 2010 at 5:09 AM, Mariano Guerra
> <> wrote:
>> On Tue, Jul 6, 2010 at 5:05 AM, ingo.schramm
>> <> wrote:
>>> Does somebody ever used Erlang to program game servers? Is there any
>>> real live industrial game solution written in Erlang?
>>> I need to know this for some evangelization :)
>> openpoker is written in erlang
>> http://www.devmaster.net/articles/mmo-scalable-server/
>> http://github.com/wagerlabs/openpoker
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