[erlang-questions] Erlang: Who uses it for games?

Miguel Morales <>
Wed Jul 7 10:44:24 CEST 2010

I'm developing a mobile 2D multiplayer rpg, although it's not open
source you can find my dev blog here:

I use it alongside rabbitmq and a use the whole 'eveything is a process' method.
Although I haven't released it and scaled it yet, I hope it'll scale
will.  That is if the game needs to.
Some of the links posted are interesting, you'll also get a lot of
hits if you google 'erlang mmo'

It was interesting implementing things like game loops, pathfinding,
chat, etc.  Erlang so far has been a good choice.

(err, sorry, I'm used to using the android-dev list, forgot to hit reply-all)

On Tue, Jul 6, 2010 at 5:09 AM, Mariano Guerra
<> wrote:
> On Tue, Jul 6, 2010 at 5:05 AM, ingo.schramm
> <> wrote:
>> Does somebody ever used Erlang to program game servers? Is there any
>> real live industrial game solution written in Erlang?
>> I need to know this for some evangelization :)
> openpoker is written in erlang
> http://www.devmaster.net/articles/mmo-scalable-server/
> http://github.com/wagerlabs/openpoker
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