[erlang-questions] Let's start a project for a (MMO-)Game in Erlang... (inspired by "Erlang: Who uses it for games?")
Wed Aug 25 13:56:56 CEST 2010
I have been working on some ideas in this area, not using the croquet
model, but something more centralized like OpenSim and SecondLife. The
implementations of those virtual world systems have serious scalability
problems because they tie inworld "geography" to fixed compute
resources. My project investigates ways to get around that.
So far I have the basic world simulator application, a network-access
application, and a viewer, all written in Erlang. The viewer uses
OpenGL and wxWidgets.
You can read about it at http://github.com/msorbet/ConWorld
I am currently trying to get the documentation to catch up to the
My focus is not on making any particular game, but on looking at
scalability issues, including dynamic use of additional compute
> On Fri, Jul 9, 2010 at 7:55 PM, Boris Mühmer
> <> wrote:
> > It looks like some people are interested in Erlang game programming.
> > On the other hand getting started in Erlang and OTP isn't too easy.
> > Especially for people with a strong C/C++/C#/Java/etc background.
> > Inspired by the "Erlang: Who uses it for games?" thread I thought about
> > starting a community project to implement a MMO game in Erlang/OTP.
> > The goal would be to collect some "best-practices" for different tasks.
> > Actually I am more interested in the server side than how to implement
> > a top-notch-state-of-the-art client. Also I think Erlang is more suited
> > for the server side. But I am also interested in how to interface the
> > "server-side erlang" using a (C/C++, Java, Python) cross-plattform
> > client (using wxWidget or Qt as a base and OpenGL for graphics).
> > What I would like to see are reponses from other people who may also
> > be interested in such a project. Not only beginners with Erlang/OTP,
> > but also (or especially) experienced people to guide and support the
> > others. And most of all, to have some fun practising Erlang.
> > Well, what do You think about it?
> > Best regards,
> > Boris
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