[erlang-questions] Book: Hardcore Erlang

David King dking@REDACTED
Fri Nov 9 17:08:41 CET 2007


> I signed up with Pragmatic Programmers to write a new Erlang book.
> Working title is Hardcore Erlang and it will be built around
> OpenPoker. The emphasis of the book will be more on showing how to
> write scalable Erlang servers and less on how to write a poker server.
> Apart from the following topics, are there any other topics you would
> like me to cover?

I'd be especially interested in seeing some operational issues

* One of my servers has a process that has jumped to 100% CPU. How do  
I find out what's going on?
* One of my gen_servers is in a restart loop. How can I trace it and  
find out why?
* The mnesia server has too much I/O load, so we want to add another  
fragment node. How do I do it?

etc



> Thanks, Joel
> ----
>
> - The architecture of a poker server from far above
>
> - Thinking processes instead of objects
>
> - Game logic
>   - Stacking state machines
>   - Swapping logic
>
> - Storing data in Mnesia
>
> - State machines (gen_fsm)
>
> - OTP behaviours
>
> - Poker bots
>   - Simulating players
>   - Scripting
>
> - Designing a network protocol
>   - Binary parsing
>   - Pickler combinators
>
> - Automatic clustering
>
> - Fault tolerance and fail-over
>
> - Load balancing
>
> - Testing a network server
>
> - Debugging Erlang software
>
> 	Thanks, Joel
>
> --
> http://wagerlabs.com
>
>
>
>
>
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