Wed Feb 2 12:02:48 CET 2005
"Joe Armstrong \(AL/EAB\)" <joe.armstrong@REDACTED> writes:
> Certain design decisions within the emulator force me to write code
> in a less-than-optimal way - now it's fine by me to evil things in the
> emulator to manke things run fast - but not when the evil things force
> me to program in an artificial and inefficeint way as is the case with atoms.
That's better. :-)
We are aware of the atom problems, and we might fix it in a future release.
Whatever solution will require an extensive rewrite of the emulator, because
atoms are handled everywhere. Don't hold your breath!
Björn Gustavsson, Erlang/OTP, Ericsson AB
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