ex11, plotting and Cairo ...
Mon Aug 1 15:16:51 CEST 2005
"Vlad Dumitrescu" <> writes:
> One backend that is reasonably stable, reasonably portable and lends
> itself to advanced graphics use is OpenGL. Esdl is a good start, just
> look at Wings. The only drawback is that SDL only supports one
> top-level window, but I know that Dan and the esdl team are working on
OpenGL is very low-level. We have a spent far too much time to implement
windows, dialog boxes, menus, and even fonts on top of OpenGL. Also, some
drivers on some platforms have bugs in basic OpenGL features (generally in
features that games never use).
Another drawback with SDL is that it is a game toolkit. On the Mac platform,
a feature that Wings depends but generally not used in games are broken,
forcing me to use an old version of SDL.
Björn Gustavsson, Erlang/OTP, Ericsson AB
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