[erlang-bugs] inline & inline_effort
Tony Rogvall
tony@REDACTED
Mon Sep 9 12:58:06 CEST 2013
THAT WAS NOT FUNNY :-)
I do not see what low level transformation has to do with anything in
the example I sent. It is just a plain module that illustrate some problem
with an undocumented feature that I found looking through the code.
(Upping the default inline_effort from 24 to say 100 might have exposed it anyway)
In the inline transform that I am writing I read forms from the beam files compiled with debug_info
and then toss them into the module, cleaning and massaging a bit. It is not on core Erlang level at all.
And does not have to be. The rest is passed on to the regular compiler to work on.
Regards
/Tony
On 9 sep 2013, at 10:54, Anthony Ramine <n.oxyde@REDACTED> wrote:
> Hey don't remove Core transforms, I use them :p
>
> https://github.com/nox/shippai
>
> --
> Anthony Ramine
>
> Le 9 sept. 2013 à 10:42, Björn-Egil Dahlberg <egil@REDACTED> a écrit :
>
>> On 2013-09-09 08:56, Anthony Ramine wrote:
>>> Hi Tony,
>>>
>>> Btw for low-level transformations, you should rather make a Core Erlang transform, it is way easier to reason about.
>> +1, do it in core erlang
>>
>> or wait that's a novel idea, perhaps we should remove it .. =)
>>
>> // Björn-Egil
>>
>>
>>>
>>> Regards,
>>>
>>> Le 8 sept. 2013 à 22:55, Tony Rogvall a écrit :
>>>
>>>> Hi!
>>>>
>>>> I dont know who is working on the cerl_inline functionality but it is really intriguing !
>>>> I have found some problems doing experiments with (undocumented) compile attributes
>>>> inline_effort and inline_unroll. No No No do not remove them!!!! They just needs to be
>>>> tested and reworked a bit :-)
>>>>
>>>> I am working on a module inline parse transform that I need for speed things up a bit,
>>>> specially on modules that I think will not change so much over time (think lists module)
>>>> Also, hipe compile on top of this tends to do marvelous things with performance :-)
>>>>
>>>> Any way here is a module that when compiled, first of all warns about some strange things
>>>> and then generates some "interesting" code.
>>>>
>>>> I guess the ones working on this will see what is the problem. And please do NOT remove
>>>> functionality just because I found it, improve it. I need it :-)
>>>>
>>>> Thanks
>>>>
>>>>
>>>> /Tony
>>>>
>>>>
>>>>
>>>> -module(example3i).
>>>>
>>>> -export([run/1]).
>>>>
>>>> -compile(inline).
>>>> -compile({inline_size, 500}). %% default=24
>>>> -compile({inline_effort, 500}). %% default=150
>>>> %% -compile({inline_unroll, 1}). %% default=1
>>>> -compile({verbose,true}).
>>>>
>>>> run(V) when is_float(V) ->
>>>> B = vec3f_new(4,5,6),
>>>> C = vec3f_new(7,8,9),
>>>> vec3f_multiply(V,vec3f_add(B,C)).
>>>>
>>>> -define(is_vecA, is_float(A1), is_float(A2), is_float(A3)).
>>>> -define(is_vecB, is_float(B1), is_float(B2), is_float(B3)).
>>>>
>>>> vec3f_new(X,Y,Z) when is_number(X), is_number(Y), is_number(Z) ->
>>>> {float(X),float(Y),float(Z)}.
>>>>
>>>> vec3f_add({A1,A2,A3},{B1,B2,B3}) when ?is_vecA, ?is_vecB ->
>>>> {A1+B1,A2+B2,A3+B3}.
>>>>
>>>> vec3f_multiply({A1,A2,A3},{B1,B2,B3}) when ?is_vecA, ?is_vecB ->
>>>> {A1*B1,A2*B2,A3*B3};
>>>> vec3f_multiply(A, {B1,B2,B3}) when is_float(A), ?is_vecB ->
>>>> {A*B1,A*B2,A*B3};
>>>> vec3f_multiply({A1,A2,A3}, B) when is_float(B), ?is_vecA ->
>>>> {A1*B,A2*B,A3*B}.
>>>>
>>>>
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