[erlang-bugs] inline & inline_effort

Björn-Egil Dahlberg egil@REDACTED
Mon Sep 9 10:42:05 CEST 2013


On 2013-09-09 08:56, Anthony Ramine wrote:
> Hi Tony,
>
> Btw for low-level transformations, you should rather make a Core Erlang transform, it is way easier to reason about.
+1, do it in core erlang

or wait that's a novel idea, perhaps we should remove it .. =)

// Björn-Egil


>
> Regards,
>
> Le 8 sept. 2013 à 22:55, Tony Rogvall a écrit :
>
>> Hi!
>>
>> I dont know who is working on the cerl_inline functionality but it is really intriguing !
>> I have found some problems doing experiments with (undocumented) compile attributes
>> inline_effort and inline_unroll. No No No do not remove them!!!! They just needs to be
>> tested and reworked a bit :-)
>>
>> I am working on a module inline parse transform that I need for speed things up a bit,
>> specially on modules that I think will not change so much over time (think lists module)
>> Also, hipe compile on top of this tends to do marvelous things with performance :-)
>>
>> Any way here is a module that when compiled, first of all warns about some strange things
>> and then generates some "interesting" code.
>>
>> I guess the ones working on this will see what is the problem. And please do NOT remove
>> functionality just because I found it, improve it. I need it :-)
>>
>> Thanks
>>
>>
>> /Tony
>>
>>
>>
>> -module(example3i).
>>
>> -export([run/1]).
>>
>> -compile(inline).
>> -compile({inline_size,   500}).    %% default=24
>> -compile({inline_effort, 500}).   %% default=150
>> %% -compile({inline_unroll, 1}).   %% default=1
>> -compile({verbose,true}).
>>
>> run(V) when is_float(V) ->
>>     B = vec3f_new(4,5,6),
>>     C = vec3f_new(7,8,9),
>>     vec3f_multiply(V,vec3f_add(B,C)).
>>
>> -define(is_vecA, is_float(A1), is_float(A2), is_float(A3)).
>> -define(is_vecB, is_float(B1), is_float(B2), is_float(B3)).
>>
>> vec3f_new(X,Y,Z) when is_number(X), is_number(Y), is_number(Z) ->
>>     {float(X),float(Y),float(Z)}.
>>
>> vec3f_add({A1,A2,A3},{B1,B2,B3}) when ?is_vecA, ?is_vecB ->
>>     {A1+B1,A2+B2,A3+B3}.
>>
>> vec3f_multiply({A1,A2,A3},{B1,B2,B3}) when ?is_vecA, ?is_vecB ->
>>     {A1*B1,A2*B2,A3*B3};
>> vec3f_multiply(A, {B1,B2,B3}) when is_float(A), ?is_vecB ->
>>     {A*B1,A*B2,A*B3};
>> vec3f_multiply({A1,A2,A3}, B) when is_float(B), ?is_vecA ->
>>     {A1*B,A2*B,A3*B}.
>>
>>
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