wxGraphicsPath
MODULE
wxGraphicsPath
MODULE SUMMARY
See external documentation: wxGraphicsPath.
DESCRIPTION
See external documentation: wxGraphicsPath.
This class is derived (and can use functions) from:
wxGraphicsObject
- wxGraphicsPath()
-
An object reference, The representation is internal
and can be changed without notice. It can't be used for comparsion
stored on disc or distributed for use on other nodes.
EXPORTS
moveToPoint(This, P) -> ok
Types:
This = wxGraphicsPath()
P = {X::float(), Y::float()}
moveToPoint(This, X, Y) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
addArc(This, C, R, StartAngle, EndAngle, Clockwise) -> ok
Types:
This = wxGraphicsPath()
C = {X::float(), Y::float()}
R = number()
StartAngle = number()
EndAngle = number()
Clockwise = boolean()
addArc(This, X, Y, R, StartAngle, EndAngle, Clockwise) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
R = number()
StartAngle = number()
EndAngle = number()
Clockwise = boolean()
addArcToPoint(This, X1, Y1, X2, Y2, R) -> ok
Types:
This = wxGraphicsPath()
X1 = number()
Y1 = number()
X2 = number()
Y2 = number()
R = number()
addCircle(This, X, Y, R) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
R = number()
addCurveToPoint(This, C1, C2, E) -> ok
Types:
This = wxGraphicsPath()
C1 = {X::float(), Y::float()}
C2 = {X::float(), Y::float()}
E = {X::float(), Y::float()}
addCurveToPoint(This, Cx1, Cy1, Cx2, Cy2, X, Y) -> ok
Types:
This = wxGraphicsPath()
Cx1 = number()
Cy1 = number()
Cx2 = number()
Cy2 = number()
X = number()
Y = number()
addEllipse(This, X, Y, W, H) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
W = number()
H = number()
addLineToPoint(This, P) -> ok
Types:
This = wxGraphicsPath()
P = {X::float(), Y::float()}
addLineToPoint(This, X, Y) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
addPath(This, Path) -> ok
Types:
This = wxGraphicsPath()
Path = wxGraphicsPath()
addQuadCurveToPoint(This, Cx, Cy, X, Y) -> ok
Types:
This = wxGraphicsPath()
Cx = number()
Cy = number()
X = number()
Y = number()
addRectangle(This, X, Y, W, H) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
W = number()
H = number()
addRoundedRectangle(This, X, Y, W, H, Radius) -> ok
Types:
This = wxGraphicsPath()
X = number()
Y = number()
W = number()
H = number()
Radius = number()
closeSubpath(This) -> ok
Types:
This = wxGraphicsPath()
contains(This, C) -> boolean()
Types:
This = wxGraphicsPath()
C = {X::float(), Y::float()}
contains(This, X, Y) -> boolean()
Types:
This = wxGraphicsPath()
X = number()
Y = number()
See external documentation.
Also:
contains(This, C, [Option]) -> boolean() when
This::wxGraphicsPath(), C::{X::float(), Y::float()},
Option :: {fillStyle, integer()}.
contains(This, X, Y, Option::[Option]) -> boolean()
Types:
This = wxGraphicsPath()
X = number()
Y = number()
Option = {fillStyle, integer()}
getBox(This) -> {X::float(), Y::float(), W::float(), H::float()}
Types:
This = wxGraphicsPath()
getCurrentPoint(This) -> {X::float(), Y::float()}
Types:
This = wxGraphicsPath()
transform(This, Matrix) -> ok
Types:
This = wxGraphicsPath()
Matrix = wxGraphicsMatrix() (see module wxGraphicsMatrix)