wxGraphicsMatrix
Module
Module Summary
Description
A wxGraphicsMatrix is a native representation of an affine matrix. The contents are specific and private to the respective renderer. Instances are ref counted and can therefore be assigned as usual. The only way to get a valid instance is via wxGraphicsContext:createMatrix/2 or wxGraphicsRenderer:createMatrix/2.
This class is derived (and can use functions) from: wxGraphicsObject
wxWidgets docs: wxGraphicsMatrix
Concatenates the matrix passed with the current matrix.
The effect of the resulting transformation is to first apply the transformation in t to the coordinates and then apply the transformation in the current matrix to the coordinates.
Types
{A :: number(),
B :: number(),
C :: number(),
D :: number(),
Tx :: number(),
Ty :: number()}
Returns the component values of the matrix via the argument pointers.
Types
Inverts the matrix.
Returns true if the elements of the transformation matrix are equal.
Types
Return true if this is the identity matrix.
Rotates this matrix clockwise (in radians).
Scales this matrix.
Translates this matrix.
Types
Types
{a, number()} |
{b, number()} |
{c, number()} |
{d, number()} |
{tx, number()} |
{ty, number()}
Sets the matrix to the respective values (default values are the identity matrix).
Types
Applies this matrix to a point.
Types
Applies this matrix to a distance (ie.
performs all transforms except translations).