[erlang-questions] Turn based game server in erlang
Sat May 30 22:38:26 CEST 2015
I was thinking it'd be fun to implement a turn based game in erlang. I
realize there are different parts to this: (1) client, protocol,
users/authentication, and many other "administrative" functions that are
not the actual game; and (2) game-specific functionality on both the
client and the server.
I'm interested in writing less of (1) and more of (2), so I was looking
for a server/framework of (1) where I can plug in my (2), but I can find
very little by searching:
The first is a research thesis, and the second appears a very limited
implementation with no documentation. So, I thought I'd ask if anyone
has any suggestions, or even any general pointers would be appreciated.
Thank you in advance!
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