[erlang-questions] Turn based game server in erlang

Unix One unix1@REDACTED
Sat May 30 22:38:26 CEST 2015


I was thinking it'd be fun to implement a turn based game in erlang. I 
realize there are different parts to this: (1) client, protocol, 
users/authentication, and many other "administrative" functions that are 
not the actual game; and (2) game-specific functionality on both the 
client and the server.

I'm interested in writing less of (1) and more of (2), so I was looking 
for a server/framework of (1) where I can plug in my (2), but I can find 
very little by searching:


The first is a research thesis, and the second appears a very limited 
implementation with no documentation. So, I thought I'd ask if anyone 
has any suggestions, or even any general pointers would be appreciated.

Thank you in advance!

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