[erlang-questions] How to handle a massive amount of UDP packets?

Valentin Nechayev netch@REDACTED
Mon Apr 23 08:25:15 CEST 2012


> From: Ulf Wiger <ulf@REDACTED>

> What one can do is to combine {active, once} with gen_tcp:recv().
> 
> Essentially, you will be served the first message, then read as many as you 
> wish from the socket. When the socket is empty, you can again enable 
> {active, once}.

First, the approach you described is quite badly documented. No
description how such non-waiting recv() can be reached. If this is call
with Timeout=0, type timeout() isn't defined, and return value for
timeout isn't defined.  It only defines Reason = closed or
inet:posix(). But it's incorrect to guess that eagain (or ewouldblock?)
will be returned, if the implementing code is uniform against timeout
value except infinity. I dislike to use such undocumented ways.

Second, your approach gives useless process switches. If a long message
is in receiving via TCP, there will be two switches to owner or more -
the first one for the first part of a message, and some next ones for
rest of it.  If incoming rate is enough to process each small portion
(TCP window) separately, owner process will get and process them
separately; if its and system speed isn't enough for such switching,
data will group in larger portions. This means that performance
measuring will be total lie, with three intervals - uselessly quick
saturation, then stable 100% under wide load interval, and then
unexpected overloading. It's very hard to diagnose and optimize a
system with such behavior, and this trend to fill the whole system by
one subsystem affects other concurrent subsystems in bad way.

People invented many mechanisms of avoiding both uselessly fast
switching and non-reasonable delays - see e.g. VMIN and VTIME in
termios, low matermark in BSD sockets. The Max Lapshin's proposition is
among them and should only get small but major extension - to specify
both full limit and inter-portion timeout.

Third, please see measures by John-Paul Bader in neighbour message:
with {active,false} he gets substantial packet loss, compared to
{active,true}. Yep, this is UDP specifics and nobody guaranteed the
delivery but there is no reason to increase loss without reason. His
result shall be checked against the real reason but I guess these are
socket buffer overflows. With {active,true}, owner mailbox becomes
additional socket buffer with much larger size, but owner process loses
control on its mailbox. Having window of allowed packets, it can
provide more fine tuning of its load.


-netch-



More information about the erlang-questions mailing list