[erlang-questions] Garbage Collector Details
Jon Watte
jwatte@REDACTED
Fri Sep 9 19:55:50 CEST 2011
That was a fantastically interesting description of the VM internals! Thank
you very much!
1. Allocate/Grab a new heap fragment.
Is there a global lock for allocating these fragments, or is the heap
fragment allocator smarter than this? How is contention for this allocator
resolved?
Sincerely,
jw
--
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On Fri, Sep 9, 2011 at 8:07 AM, Jesper Louis Andersen <
jesper.louis.andersen@REDACTED> wrote:
> On Fri, Sep 9, 2011 at 13:35, Johannes Auer <johannes.auer@REDACTED> wrote:
>
> > It says that a message is first copied to the private heap of the
> receiving process, and afterwards a pointer to that message is placed in the
> message queue. But copying to the heap would require locking, since many
> processes can send messages concurrently to the same receiving process.
> Could someone explain what is happening *exactly* when a message is sent
> from one process to another?
>
> There are three tricks being employed, and I am sure one from the
> Erlang/OTP team will correct me if I am wrong here.
>
> First, an Erlang process struct is governed by a series of locks (4 at
> the time being). For our purposes the most important locks are the
> MSGQ and STATUS locks which together can be called the SENDRECV lock.
> The two locks protect some specific fields in the process struct - we
> are concerned with the message queue called the InQueue. The InQueue
> is a linked list of incoming messages, protected by the MSGQ lock. But
> we also need the STATUS lock, so we will take both of these and call
> them the SENDRECV lock. There is also another important lock, the MAIN
> lock which protects every field not protected by a more specific lock.
>
> Second, notice that the heap of a process can be fragmented. That is,
> rather than consist of a contiguous piece of memory, it may consist of
> several smaller fragments. When we run a garbage collection in the
> process, these fragments will be combined and the fragments will be
> released.
>
> Third, the message queue is split into two. There is the above
> mentioned InQueue, protected by MSGQ. And there is also the PrivQueue,
> the private queue protected by MAIN. The idea is that if you hold the
> MSGQ lock, you can send messages but the process can still do stuff as
> long as it only needs MAIN.
>
> ++
>
> Whenever a process is running, it holds MAIN. This allows it exclusive
> access to most fields and the PrivQueue. When process S wants to send
> to R, it does the following (in a very simplified explanation):
>
> 1. Allocate/Grab a new heap fragment. I don't know how much fragment
> reuse there is, but there could be some.
> 2. Copy the message to the heap fragment. We have exclusive right to
> the fragment.
> 3. Grab the MSGQ and STATUS locks of R.
> 4. Add the message (and fragment) to the InQueue.
> 5. Release the MSGQ and STATUS locks of R.
>
> 4 is mostly just a pointer assignment, so the time we hold the lock is
> extremely small. Also, we don't stop another scheduler with MAIN from
> executing the process. Even the copy is "free" because it happens
> outside the lock.
>
> When the process executes, it will grab MAIN and do its work off the
> PrivQueue. If it exhausts, it'll grab the MSGQ lock and evacuate the
> messages to the PrivQueue. There is also an important invariant, which
> is that InQueue *never* contains pointers into the process "main
> heap". This means that the Garbage Collector does not need to include
> InQueue in its root set.
>
> Garbage collection then amounts to combining all the fragments and
> collecting garbage. The neat trick here is that the fragments works as
> a handoff algorithm. The pointer to the fragment is a "token" and he
> who holds that token is responsible for its collection. When we
> allocate a new fragment/token and then hand it off to the R process,
> we give the R process the responsibility of collecting and reclaiming
> the data. But the allocation and copying work is done in S.
>
> Optimistically, S rarely blocks R and R rarely blocks S. Even if we
> have multiple senders, they hold the lock for a very short time, so
> they are unlikely to trip over each other much. Of course it goes
> wrong if there are scores of threads trying to get that lock, but
> chances are you have a badly designed program then.
>
> I should also mention that this is a message from S to R locally on
> the same machine with S and R different processes. The code path if S
> = R or if S and R are on different distributed nodes is different.
>
>
> --
> J.
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