An explanation re Erlang GUI project

Vlad Dumitrescu vlad_dumitrescu@REDACTED
Tue Apr 1 15:00:47 CEST 2003

From: "Chris Pressey" <cpressey@REDACTED>
> I guess what I'm saying is that if tomorrow someone were to go and
> prototype their impression of a simplified version of Jay's level 1
> (z-ordering, clipping, with stubs for alpha) using OpenGL as level 0, I
> wouldn't shed any tears.

If I only could have stayed unemployed for a couple of more weeks or so, I
had this in mind. But now I got a new job, so most surely someone else will
beat me to it :-)

A side note: I tried the latest version of Wings3D and was very pleasantly
surprised by the improvements when it comes to GUI! I know it's not a
general framework, but a very good reference point. Too bad that SDL can't
use several separate windows, which also means ony one application can use
it at a time... On the other hand, if this application was a UI server, then
it could be good enough. As a prototype goes, it's certainly okay.


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