# `wxPaintDC` [🔗](https://github.com/kikofernandez/otp/blob/kiko/otp/release-gh-action-backup-continuation/OTP-20040/lib/wx/src/gen/wxPaintDC.erl#L58) A `m:wxPaintDC` must be constructed if an application wishes to paint on the client area of a window from within an EVT\_PAINT() event handler. This should normally be constructed as a temporary stack object; don't store a `m:wxPaintDC` object. If you have an EVT_PAINT() handler, you `must` create a `m:wxPaintDC` object within it even if you don't actually use it. Using `m:wxPaintDC` within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear. A `m:wxPaintDC` object is initialized to use the same font and colours as the window it is associated with. See: * `m:wxDC` * `m:wxClientDC` * `m:wxMemoryDC` * `m:wxWindowDC` * `m:wxScreenDC` This class is derived, and can use functions, from: * `m:wxWindowDC` * `m:wxDC` wxWidgets docs: [wxPaintDC](https://docs.wxwidgets.org/3.2/classwx_paint_d_c.html) # `wxPaintDC` ```elixir -type wxPaintDC() :: wx:wx_object(). ``` # `destroy` ```elixir -spec destroy(This :: wxPaintDC()) -> ok. ``` Destroys the object # `new` ```elixir -spec new(Window) -> wxPaintDC() when Window :: wxWindow:wxWindow(). ``` Constructor. Pass a pointer to the window on which you wish to paint. --- *Consult [api-reference.md](api-reference.md) for complete listing*