View Source gen_event Behaviour
This section is to be read with the gen_event
manual page in STDLIB, where
all interface functions and callback functions are described in detail.
Event Handling Principles
In OTP, an event manager is a named object to which events can be sent. An event can be, for example, an error, an alarm, or some information that is to be logged.
In the event manager, zero, one, or many event handlers are installed. When the event manager is notified about an event, the event is processed by all the installed event handlers. For example, an event manager for handling errors can by default have a handler installed, which writes error messages to the terminal. If the error messages during a certain period are to be saved to a file as well, the user adds another event handler that does this. When logging to the file is no longer necessary, this event handler is deleted.
An event manager is implemented as a process and each event handler is implemented as a callback module.
The event manager essentially maintains a list of {Module, State}
pairs, where
each Module
is an event handler, and State
is the internal state of that
event handler.
Example
The callback module for the event handler writing error messages to the terminal can look as follows:
-module(terminal_logger).
-behaviour(gen_event).
-export([init/1, handle_event/2, terminate/2]).
init(_Args) ->
{ok, []}.
handle_event(ErrorMsg, State) ->
io:format("***Error*** ~p~n", [ErrorMsg]),
{ok, State}.
terminate(_Args, _State) ->
ok.
The callback module for the event handler writing error messages to a file can look as follows:
-module(file_logger).
-behaviour(gen_event).
-export([init/1, handle_event/2, terminate/2]).
init(File) ->
{ok, Fd} = file:open(File, read),
{ok, Fd}.
handle_event(ErrorMsg, Fd) ->
io:format(Fd, "***Error*** ~p~n", [ErrorMsg]),
{ok, Fd}.
terminate(_Args, Fd) ->
file:close(Fd).
The code is explained in the next sections.
Starting an Event Manager
To start an event manager for handling errors, as described in the previous example, call the following function:
gen_event:start_link({local, error_man})
This function spawns and links to a new process, an event manager.
The argument, {local, error_man}
specifies the name. The event manager is then
locally registered as error_man
.
If the name is omitted, the event manager is not registered. Instead its pid
must be used. The name can also be given as {global, Name}
, in which case the
event manager is registered using global:register_name/2
.
gen_event:start_link
must be used if the event manager is part of a
supervision tree, that is, started by a supervisor. There is another function,
gen_event:start
, to start a standalone event manager, that is, an event
manager that is not part of a supervision tree.
Adding an Event Handler
The following example shows how to start an event manager and add an event handler to it by using the shell:
1> gen_event:start({local, error_man}).
{ok,<0.31.0>}
2> gen_event:add_handler(error_man, terminal_logger, []).
ok
This function sends a message to the event manager registered as error_man
,
telling it to add the event handler terminal_logger
. The event manager calls
the callback function terminal_logger:init([])
, where the argument []
is the
third argument to add_handler
. init
is expected to return {ok, State}
,
where State
is the internal state of the event handler.
init(_Args) ->
{ok, []}.
Here, init
does not need any input data and ignores its argument. For
terminal_logger
, the internal state is not used. For file_logger
, the
internal state is used to save the open file descriptor.
init(File) ->
{ok, Fd} = file:open(File, read),
{ok, Fd}.
Notifying about Events
3> gen_event:notify(error_man, no_reply).
***Error*** no_reply
ok
error_man
is the name of the event manager and no_reply
is the event.
The event is made into a message and sent to the event manager. When the event
is received, the event manager calls handle_event(Event, State)
for each
installed event handler, in the same order as they were added. The function is
expected to return a tuple {ok,State1}
, where State1
is a new value for the
state of the event handler.
In terminal_logger
:
handle_event(ErrorMsg, State) ->
io:format("***Error*** ~p~n", [ErrorMsg]),
{ok, State}.
In file_logger
:
handle_event(ErrorMsg, Fd) ->
io:format(Fd, "***Error*** ~p~n", [ErrorMsg]),
{ok, Fd}.
Deleting an Event Handler
4> gen_event:delete_handler(error_man, terminal_logger, []).
ok
This function sends a message to the event manager registered as error_man
,
telling it to delete the event handler terminal_logger
. The event manager
calls the callback function terminal_logger:terminate([], State)
, where the
argument []
is the third argument to delete_handler
. terminate
is to be
the opposite of init
and do any necessary cleaning up. Its return value is
ignored.
For terminal_logger
, no cleaning up is necessary:
terminate(_Args, _State) ->
ok.
For file_logger
, the file descriptor opened in init
must be closed:
terminate(_Args, Fd) ->
file:close(Fd).
Stopping
When an event manager is stopped, it gives each of the installed event handlers
the chance to clean up by calling terminate/2
, the same way as when deleting a
handler.
In a Supervision Tree
If the event manager is part of a supervision tree, no stop function is needed. The event manager is automatically terminated by its supervisor. Exactly how this is done is defined by a shutdown strategy set in the supervisor.
Standalone Event Managers
An event manager can also be stopped by calling:
> gen_event:stop(error_man).
ok
Handling Other Messages
If the gen_event
is to be able to receive other messages than events, the
callback function handle_info(Info, State)
must be implemented to handle them.
Examples of other messages are exit messages, if the gen_event
is linked to
other processes (than the supervisor, for example via add_sup_handler
) and
trapping exit signals.
handle_info({'EXIT', Pid, Reason}, State) ->
..code to handle exits here..
{ok, NewState}.
The code_change
method must also be implemented.
code_change(OldVsn, State, Extra) ->
..code to convert state (and more) during code change
{ok, NewState}