View Source glu (wx v2.4.3)

Erlang wrapper functions for OpenGL

Standard OpenGL API

This documents the functions as a brief version of the complete OpenGL reference pages.

Summary

Functions

glu:build1DMipmapLevels/9 builds a subset of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

glu:build1DMipmaps/6 builds a series of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

glu:build2DMipmapLevels/10 builds a subset of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

glu:build2DMipmaps/7 builds a series of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

glu:build3DMipmapLevels/11 builds a subset of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

glu:build3DMipmaps/8 builds a series of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

glu:checkExtension/2 returns ?GLU_TRUE if ExtName is supported otherwise ?GLU_FALSE is returned.

glu:cylinder/6 draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.

glu:deleteQuadric/1 destroys the quadrics object (created with glu:newQuadric/0) and frees any memory it uses. Once glu:deleteQuadric/1 has been called, Quad cannot be used again.

glu:disk/5 renders a disk on the z = 0 plane. The disk has a radius of Outer and contains a concentric circular hole with a radius of Inner. If Inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z axis into rings (as specified by Slices and Loops, respectively).

glu:errorString/1 produces an error string from a GL or GLU error code. The string is in ISO Latin 1 format. For example, glu:errorString/1(?GLU_OUT_OF_MEMORY) returns the string out of memory.

glu:getString/1 returns a pointer to a static string describing the GLU version or the GLU extensions that are supported.

glu:lookAt/9 creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an UP vector.

glu:newQuadric/0 creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object.

glu:ortho2D/4 sets up a two-dimensional orthographic viewing region. This is equivalent to calling gl:ortho/6 with near=-1 and far=1.

glu:partialDisk/7 renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from Start through Start + Sweep is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +x axis, 180 degrees along the -y axis, and 270 degrees along the -x axis).

glu:perspective/4 specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in glu:perspective/4 should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in x as it is in y. If the viewport is twice as wide as it is tall, it displays the image without distortion.

glu:pickMatrix/5 creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use glu:pickMatrix/5 to restrict drawing to a small region around the cursor. Then, enter selection mode (with gl:renderMode/1) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer.

glu:project/6 transforms the specified object coordinates into window coordinates using Model, Proj, and View. The result is stored in WinX, WinY, and WinZ. A return value of ?GLU_TRUE indicates success, a return value of ?GLU_FALSE indicates failure.

glu:quadricDrawStyle/2 specifies the draw style for quadrics rendered with Quad. The legal values are as follows

glu:quadricNormals/2 specifies what kind of normals are desired for quadrics rendered with Quad. The legal values are as follows

glu:quadricOrientation/2 specifies what kind of orientation is desired for quadrics rendered with Quad. The Orientation values are as follows

glu:quadricTexture/2 specifies if texture coordinates should be generated for quadrics rendered with Quad. If the value of Texture is ?GLU_TRUE, then texture coordinates are generated, and if Texture is ?GLU_FALSE, they are not. The initial value is ?GLU_FALSE.

glu:scaleImage/9 scales a pixel image using the appropriate pixel store modes to unpack data from the source image and pack data into the destination image.

glu:sphere/4 draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude).

Triangulates a polygon, the polygon is specified by a Normal and Vs a list of vertex positions.

glu:unProject/6 maps the specified window coordinates into object coordinates using Model, Proj, and View. The result is stored in ObjX, ObjY, and ObjZ. A return value of ?GLU_TRUE indicates success; a return value of ?GLU_FALSE indicates failure.

Types

-type enum() :: non_neg_integer().
-type f() :: float().
-type i() :: integer().
-type m12() :: {f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f()}.
-type m16() :: {f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f()}.
Link to this type

matrix()

View Source (not exported)
-type matrix() :: m12() | m16().
-type mem() :: binary() | tuple().
Link to this type

vertex()

View Source (not exported)
-type vertex() :: {float(), float(), float()}.

Functions

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build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data)

View Source
-spec build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data) -> i()
                             when
                                 Target :: enum(),
                                 InternalFormat :: i(),
                                 Width :: i(),
                                 Format :: enum(),
                                 Type :: enum(),
                                 Level :: i(),
                                 Base :: i(),
                                 Max :: i(),
                                 Data :: binary().

glu:build1DMipmapLevels/9 builds a subset of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

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build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data)

View Source
-spec build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data) -> i()
                        when
                            Target :: enum(),
                            InternalFormat :: i(),
                            Width :: i(),
                            Format :: enum(),
                            Type :: enum(),
                            Data :: binary().

glu:build1DMipmaps/6 builds a series of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

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build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data)

View Source
-spec build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data) ->
                             i()
                             when
                                 Target :: enum(),
                                 InternalFormat :: i(),
                                 Width :: i(),
                                 Height :: i(),
                                 Format :: enum(),
                                 Type :: enum(),
                                 Level :: i(),
                                 Base :: i(),
                                 Max :: i(),
                                 Data :: binary().

glu:build2DMipmapLevels/10 builds a subset of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

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build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data)

View Source
-spec build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data) -> i()
                        when
                            Target :: enum(),
                            InternalFormat :: i(),
                            Width :: i(),
                            Height :: i(),
                            Format :: enum(),
                            Type :: enum(),
                            Data :: binary().

glu:build2DMipmaps/7 builds a series of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

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build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data)

View Source
-spec build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max,
                          Data) ->
                             i()
                             when
                                 Target :: enum(),
                                 InternalFormat :: i(),
                                 Width :: i(),
                                 Height :: i(),
                                 Depth :: i(),
                                 Format :: enum(),
                                 Type :: enum(),
                                 Level :: i(),
                                 Base :: i(),
                                 Max :: i(),
                                 Data :: binary().

glu:build3DMipmapLevels/11 builds a subset of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

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build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data)

View Source
-spec build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data) -> i()
                        when
                            Target :: enum(),
                            InternalFormat :: i(),
                            Width :: i(),
                            Height :: i(),
                            Depth :: i(),
                            Format :: enum(),
                            Type :: enum(),
                            Data :: binary().

glu:build3DMipmaps/8 builds a series of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

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checkExtension(ExtName, ExtString)

View Source
-spec checkExtension(ExtName :: string(), ExtString :: string()) -> 0 | 1.

glu:checkExtension/2 returns ?GLU_TRUE if ExtName is supported otherwise ?GLU_FALSE is returned.

External documentation.

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cylinder(Quad, Base, Top, Height, Slices, Stacks)

View Source
-spec cylinder(Quad :: i(), Base :: f(), Top :: f(), Height :: f(), Slices :: i(), Stacks :: i()) -> ok.

glu:cylinder/6 draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.

External documentation.

-spec deleteQuadric(Quad :: i()) -> ok.

glu:deleteQuadric/1 destroys the quadrics object (created with glu:newQuadric/0) and frees any memory it uses. Once glu:deleteQuadric/1 has been called, Quad cannot be used again.

External documentation.

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disk(Quad, Inner, Outer, Slices, Loops)

View Source
-spec disk(Quad :: i(), Inner :: f(), Outer :: f(), Slices :: i(), Loops :: i()) -> ok.

glu:disk/5 renders a disk on the z = 0 plane. The disk has a radius of Outer and contains a concentric circular hole with a radius of Inner. If Inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z axis into rings (as specified by Slices and Loops, respectively).

External documentation.

-spec errorString(Error :: enum()) -> string().

glu:errorString/1 produces an error string from a GL or GLU error code. The string is in ISO Latin 1 format. For example, glu:errorString/1(?GLU_OUT_OF_MEMORY) returns the string out of memory.

External documentation.

-spec getString(Name :: enum()) -> string().

glu:getString/1 returns a pointer to a static string describing the GLU version or the GLU extensions that are supported.

External documentation.

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lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ)

View Source
-spec lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ) -> ok
                when
                    EyeX :: f(),
                    EyeY :: f(),
                    EyeZ :: f(),
                    CenterX :: f(),
                    CenterY :: f(),
                    CenterZ :: f(),
                    UpX :: f(),
                    UpY :: f(),
                    UpZ :: f().

glu:lookAt/9 creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an UP vector.

External documentation.

-spec newQuadric() -> i().

glu:newQuadric/0 creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object.

External documentation.

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ortho2D(Left, Right, Bottom, Top)

View Source
-spec ortho2D(Left :: f(), Right :: f(), Bottom :: f(), Top :: f()) -> ok.

glu:ortho2D/4 sets up a two-dimensional orthographic viewing region. This is equivalent to calling gl:ortho/6 with near=-1 and far=1.

External documentation.

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partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep)

View Source
-spec partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep) -> ok
                     when
                         Quad :: i(),
                         Inner :: f(),
                         Outer :: f(),
                         Slices :: i(),
                         Loops :: i(),
                         Start :: f(),
                         Sweep :: f().

glu:partialDisk/7 renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from Start through Start + Sweep is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +x axis, 180 degrees along the -y axis, and 270 degrees along the -x axis).

External documentation.

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perspective(Fovy, Aspect, ZNear, ZFar)

View Source
-spec perspective(Fovy :: f(), Aspect :: f(), ZNear :: f(), ZFar :: f()) -> ok.

glu:perspective/4 specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in glu:perspective/4 should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in x as it is in y. If the viewport is twice as wide as it is tall, it displays the image without distortion.

External documentation.

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pickMatrix(X, Y, DelX, DelY, Viewport)

View Source
-spec pickMatrix(X :: f(), Y :: f(), DelX :: f(), DelY :: f(), Viewport :: {i(), i(), i(), i()}) -> ok.

glu:pickMatrix/5 creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use glu:pickMatrix/5 to restrict drawing to a small region around the cursor. Then, enter selection mode (with gl:renderMode/1) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer.

External documentation.

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project(ObjX, ObjY, ObjZ, Model, Proj, View)

View Source
-spec project(ObjX, ObjY, ObjZ, Model, Proj, View) -> {i(), WinX :: f(), WinY :: f(), WinZ :: f()}
                 when
                     ObjX :: f(),
                     ObjY :: f(),
                     ObjZ :: f(),
                     Model :: matrix(),
                     Proj :: matrix(),
                     View :: {i(), i(), i(), i()}.

glu:project/6 transforms the specified object coordinates into window coordinates using Model, Proj, and View. The result is stored in WinX, WinY, and WinZ. A return value of ?GLU_TRUE indicates success, a return value of ?GLU_FALSE indicates failure.

External documentation.

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quadricDrawStyle(Quad, Draw)

View Source
-spec quadricDrawStyle(Quad :: i(), Draw :: enum()) -> ok.

glu:quadricDrawStyle/2 specifies the draw style for quadrics rendered with Quad. The legal values are as follows:

External documentation.

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quadricNormals(Quad, Normal)

View Source
-spec quadricNormals(Quad :: i(), Normal :: enum()) -> ok.

glu:quadricNormals/2 specifies what kind of normals are desired for quadrics rendered with Quad. The legal values are as follows:

External documentation.

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quadricOrientation(Quad, Orientation)

View Source
-spec quadricOrientation(Quad :: i(), Orientation :: enum()) -> ok.

glu:quadricOrientation/2 specifies what kind of orientation is desired for quadrics rendered with Quad. The Orientation values are as follows:

External documentation.

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quadricTexture(Quad, Texture)

View Source
-spec quadricTexture(Quad :: i(), Texture :: 0 | 1) -> ok.

glu:quadricTexture/2 specifies if texture coordinates should be generated for quadrics rendered with Quad. If the value of Texture is ?GLU_TRUE, then texture coordinates are generated, and if Texture is ?GLU_FALSE, they are not. The initial value is ?GLU_FALSE.

External documentation.

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scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut)

View Source
-spec scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut) -> i()
                    when
                        Format :: enum(),
                        WIn :: i(),
                        HIn :: i(),
                        TypeIn :: enum(),
                        DataIn :: binary(),
                        WOut :: i(),
                        HOut :: i(),
                        TypeOut :: enum(),
                        DataOut :: mem().

glu:scaleImage/9 scales a pixel image using the appropriate pixel store modes to unpack data from the source image and pack data into the destination image.

External documentation.

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sphere(Quad, Radius, Slices, Stacks)

View Source
-spec sphere(Quad :: i(), Radius :: f(), Slices :: i(), Stacks :: i()) -> ok.

glu:sphere/4 draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude).

External documentation.

-spec tesselate(Normal, [Vs]) -> {Triangles, VertexPos}
                   when
                       Normal :: vertex(),
                       Vs :: vertex(),
                       Triangles :: [integer()],
                       VertexPos :: binary().

Triangulates a polygon, the polygon is specified by a Normal and Vs a list of vertex positions.

The function returns a list of indices of the vertices and a binary (64bit native float) containing an array of vertex positions, it starts with the vertices in Vs and may contain newly created vertices in the end.

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unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal)

View Source
-spec unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal) ->
                    {i(), ObjX :: f(), ObjY :: f(), ObjZ :: f(), ObjW :: f()}
                    when
                        WinX :: f(),
                        WinY :: f(),
                        WinZ :: f(),
                        ClipW :: f(),
                        Model :: matrix(),
                        Proj :: matrix(),
                        View :: {i(), i(), i(), i()},
                        NearVal :: f(),
                        FarVal :: f().

glu:unProject/6 maps the specified window coordinates into object coordinates using Model, Proj, and View. The result is stored in ObjX, ObjY, and ObjZ. A return value of ?GLU_TRUE indicates success; a return value of ?GLU_FALSE indicates failure.

External documentation.

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unProject(WinX, WinY, WinZ, Model, Proj, View)

View Source
-spec unProject(WinX, WinY, WinZ, Model, Proj, View) -> {i(), ObjX :: f(), ObjY :: f(), ObjZ :: f()}
                   when
                       WinX :: f(),
                       WinY :: f(),
                       WinZ :: f(),
                       Model :: matrix(),
                       Proj :: matrix(),
                       View :: {i(), i(), i(), i()}.

Equivalent to unProject4/9.