<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div>Way back in the day my company developed Apple II educational and consumer software products delivered on Apple II single-sided floppy discs. These included interactive games, delightful full-screen graphics and animation, and music. </div><div><br></div><div><a href="http://apple-history.com/aii">http://apple-history.com/aii</a></div><div><br></div><div><a href="https://books.google.com/books?id=wS8EAAAAMBAJ&pg=PA75&lpg=PA75&dq=trickster+coyote+%2B+Apple+II&source=bl&ots=oghv66xAmh&sig=J0e-LFWssEtsO9f_OuMIbz3knEc&hl=en&sa=X&ved=0ahUKEwjNqbe73_rXAhWIYt8KHRtrCNQQ6AEIUTAL#v=onepage&q=trickster%20coyote%20%2B%20Apple%20II&f=false">https://books.google.com/books?id=wS8EAAAAMBAJ&pg=PA75&lpg=PA75&dq=trickster+coyote+%2B+Apple+II&source=bl&ots=oghv66xAmh&sig=J0e-LFWssEtsO9f_OuMIbz3knEc&hl=en&sa=X&ved=0ahUKEwjNqbe73_rXAhWIYt8KHRtrCNQQ6AEIUTAL#v=onepage&q=trickster%20coyote%20%2B%20Apple%20II&f=false</a></div><div><br></div><div>Folks swore that you couldn't do music on the Apple II, but we did.</div><div><br></div><div>The secrets: Forth '79, which provided an incredibly small footprint and its own operating system.</div><div><br></div><div>All the best,</div><div><br></div><div>LRP</div><div><br><div>Sent from my iPad</div></div><div><br>On Dec 8, 2017, at 9:30 AM, Attila Rajmund Nohl <<a href="mailto:attila.r.nohl@gmail.com">attila.r.nohl@gmail.com</a>> wrote:<br><br></div><blockquote type="cite"><div><span>2017-12-08 10:53 GMT+01:00 zxq9 <<a href="mailto:zxq9@zxq9.com">zxq9@zxq9.com</a>>:</span><br><blockquote type="cite"><span></span><br></blockquote><blockquote type="cite"><span>On 2017年12月08日 金曜日 08:50:02 Attila Rajmund Nohl wrote:</span><br></blockquote><blockquote type="cite"><blockquote type="cite"><span>2017-12-07 21:51 GMT+01:00 Joe Armstrong <<a href="mailto:erlang@gmail.com">erlang@gmail.com</a>>:</span><br></blockquote></blockquote><span>[...]</span><br><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><span>Being an old timer I recall a time when the entire OS including the</span><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><span>windowing system and a large number of applications all fitted in</span><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><span>under 640KB :-)</span><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><span></span><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite"><span>Where did we go wrong ?</span><br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><span></span><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><span>I believe back in those days we were using displays with 320x200</span><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><span>pixels, 8 bits color depth. Nowadays we're using 1680x1050 with 32</span><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><span>bits color depth. Instead of 64 KB now it's takes more than 7 MB for a</span><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><span>single display frame.</span><br></blockquote></blockquote><blockquote type="cite"><span></span><br></blockquote><blockquote type="cite"><span>In the graphics controller's state, not your program.</span><br></blockquote><span></span><br><span>But that still needs to be created in the program.</span><br><span>_______________________________________________</span><br><span>erlang-questions mailing list</span><br><span><a href="mailto:erlang-questions@erlang.org">erlang-questions@erlang.org</a></span><br><span><a href="http://erlang.org/mailman/listinfo/erlang-questions">http://erlang.org/mailman/listinfo/erlang-questions</a></span><br></div></blockquote></body></html>