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<font style="font-family:tahoma;font-size:10pt;"><div style="font-family:
tahoma; font-size: 10pt;">Hi guys, it is nice to be back, to this emailing
list,</div><div> </div><div style="font-family: tahoma; font-size:
10pt;">I was wondering about an idea, what about a framework to communicate
Unity and Erlang. In the past two or three years, I was posting about a
framework I made, called EVO Extended Visual Otp, which integrated a way to
connect C# and Erlang, very simple and powerful, but unfortunately nobody
liked C# by those days, and I abandoned the project working fine. Now you
cannot imagine my joy when I found out about Unity, I never though that
something like it were even possible to exists, I always dreamed with making
games, and game servers, that why I learned Erlang in the first place, but
didn't knew that game engines with that power even exist!, then I found
unity by accident, and was awesome when I figure out that you can program in
it with C#, my another beloved language, was like a dream came true. <br>
</div><div> </div><div>Now I decided that I want to make EVO for Unity,
since I love also Unity and I'm learn it full, but rebuilding it from
scratch since in the old one, I use otp.net for internal connection between
both languages, but now I want to make it simpler and using pure tcp socket
connections to build the nice EVO layers on top. So I will appreciate any
help regard any ways of low level connections between this two nice
languages.</div><div> </div><div>I saw this <font
style="font-family:tahoma;font-size:10pt;">
https://coderwall.com/p/gvderg/connecting-unity3d-to-an-erlang-game-server </font>
</div><div><font style="font-family:tahoma;font-size:10pt;"></font> and I
like, but an extra advice would be appreciated.<br></div><div> </div>
<div> </div><div style="font-family: tahoma; font-size: 10pt;">Best
regards,</div><div>Ivan.</div></font>
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