<div dir="ltr">Reading it now ... looks solid so far ... Thanks for posting it up!</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Mar 27, 2014 at 1:30 PM, Felix Gallo <span dir="ltr"><<a href="mailto:felixgallo@gmail.com" target="_blank">felixgallo@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><a href="http://research.microsoft.com/pubs/210931/Orleans-MSR-TR-2014-41.pdf" target="_blank">http://research.microsoft.com/pubs/210931/Orleans-MSR-TR-2014-41.pdf</a><br>
<div><br></div><div>Interesting paper. They went with cooperative multitasking, .NET, unordered messaging, abstracted-away supervision and distribution, what appears to be optional immutability, and promises/futures, but on the plus side ( :D ), dynamic load balancing and automatic distributed restarts on server failures. Good reading to help create intuition about why Erlang does things the way that it does, and some alternative approaches/optimizations for slightly different but similar problem sets under the actor model.</div>
<span class="HOEnZb"><font color="#888888">
<div><br>F.</div></font></span></div>
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