<div dir="ltr"><div>Dear Erlangers,<br><br>Last night I was reading the following article: <a href="http://gameprogrammingpatterns.com/data-locality.html" target="_blank">http://gameprogrammingpatterns.com/data-locality.html</a>.
It gives a nice overview about the importance of data locality for
performance critical code these days. So I started wondering how much of
this applies to my favourite runtime (I say runtime because I use
Elixir more often than Erlang lately).<br><br>I'm perfectly aware that
Erlang's intended use is not high performance, arithmetic applications
and I don't have any performance problems with the Elixir/Erlang code I
write, so I ask this purely out of curiosity, although I can see having
some knowledge about this in the context of Erlang can have some
practical value for cases when you do have some tight loops with
performance constraints.<br><br>So could anybody with deep enough knowledge of the Erlang Runtime be so kind to give some insight in this matter?<br><br>thanks,<br>vincent <br><br></div>PS I already posted this mail yesterday via the Google Groups mirror, but apparently mails posted via Google Groups don't get forwarded to the actual mailing-list any more.<br>
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