Dear All,<br> i used a gen_fsm in a cards game, when gen_fsm-server in one status ,(just like 'SEND_CARDS'),of course,the gen_fsm hold many status like this,<br>but whichever status the gen_fsm in, the client can send a force quit message to interrupt the current status,<br>
i have more than ten status,need i write ten+ quit message process in each status to fix this problem?<br><br>that's very boring<br><br>any simple solution to fix this?<br><br>tks<br><br>wenew zhang <br>