On 20/01/2008, <b class="gmail_sendername">Bob Ippolito</b> <<a href="mailto:bob@redivi.com">bob@redivi.com</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Jan 19, 2008 4:52 PM, Travis Jensen <<a href="mailto:travis.jensen@gmail.com">travis.jensen@gmail.com</a>> wrote:<br>><br>> On Jan 19, 2008, at 9:27 AM, Robert Virding wrote:<br>><br>> ><br>> > *Game Developers Conference which until recently has had very little
<br>> > to do with Erlang, they're all C++ weenies.<br>><br>> So this piqued my interested. Does this imply that things are<br>> changing in that regard?<br>><br><br>Well, there's at least one publicly known game server written in
<br>Erlang: Vendetta Online. One is better than zero :)</blockquote><div><br>That's the one I meant, and one is definitely better than zero. :-)<br><br>Unfortunately, though I work with games I am not in a position to either write them or really influence in what they are written. I work with military procurement, mainly keeping track of the (serious and military) side of the games industry. While we have done some development it has not been scratch but modding existing games engines (Unreal Tournament). Look at
<a href="http://youtube.com/watch?v=3vfm7hyj-xg">http://youtube.com/watch?v=3vfm7hyj-xg</a> for a short film of it. Or search for "foreign ground". Also unfortunately we don't do the work ourselves, it's procurement so we order from industry and someone else has all the fun. :-)
<br><br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">We're using Erlang to run an ad network for Flash games (amongst other<br>
things), and some of us will be at GDC as well.</blockquote><div><br>Definitely hope to meet you there.<br><br>Robert<br><br></div></div>