<DIV></DIV>what are the number of behaviours existing in erlang /otp and how i <BR>can use behaviour in order to implement design patterns?<BR>> <BR>> <BR>> espacially the pattern reactor i want to know how i can implement it <BR>using erlang?<BR>> can i implement it using behaviour ?<BR>> <BR>> how i can determine the applicable behaviour to a pattern , ihave to <BR>know what all behaviours do?<BR>> <BR>> i need to know which erlang version that i have to use inorder to <BR>write an applications using erlang/otp and if this version supported with <BR>the the needed behaviours to start develping a gate way<BR>> <BR>> <BR>> what is the behaviours needed to implement these <BR>patterns(reactor,router,active object,half-sync/half-async,connector,acceptorservice <BR>configuration)<BR><BR><p><hr SIZE=1>
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