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Sean Hinde wrote:
<blockquote TYPE=CITE>> I've read the Erlang book and I basically understanding
how to use the
<br>> language. I've also read through most of the OTP docs, and
I think I
<br>> understand most of what I read, but I still can't see the forest
<br>> the trees. I get the basic idea of setting up supervisors and
<br>> processes, but there are many, many details which are not obvious
<br>> the docs.
<p>I agree, and it caused me a lot of pain also.</blockquote>
same for me . havent grok everything yet. but thats a big steps between
a language, and an architecture...,
<br>probably the latter is not so easy to explain or justify, as it rely
on a lot of implicit , undocumented assertions, that some call experience,
and which is very subjective...
<blockquote TYPE=CITE>Now that I've figured it out
<br>though I find it quick and easy to produce a new application using
<br>skeletons in emacs.</blockquote>
that was in fact my point.
<p>on mandrake 7.1/7.2 and +, the skeletons deosnt works.
<br> i got the message symbol's fnction definition is void: deactivate-mark.
<br>(working in previous build)
<p>i suspect its an emacs packaing issue, but in case somebody knows something
about it ---
<p>also , what is this erlang-apwiz.el in r7b ?
<br>any nice wizardry ?
<blockquote TYPE=CITE> </blockquote>
First, they ignore you.
Then, they laugh at you.
Then, they fight you.
Then, you win.
Working code is what matter, not your market capitalization.