[erlang-questions] question re. message delivery
Mon Sep 25 18:29:42 CEST 2017
I think I should add - that "in the absence of errors message passing
I think we should deliberately separate errors which are detected by
sockets closing, pings timing out etc. from the message passing behaviour.
Imagine a client sends numbered messages 1,2,3,4,5 in order to a server.
If no errors have been observed and the server receives message 5 we can
assume that messages 1..4 have also been received in order.
The client will never know how many messages the server has received
unless the server tells it.
This is what the system is supposed to do - how it does it will depend
on time (ie how it does it today will differ from how it was done 10 years ago)
In the old days there was just a single socket between a client and
server - so we assumed that what you wrote to the socket
got reead in the order it was send. This true at the application level
packets might get fragmented but they are not reordered.
(In lower levels of the TCP stack, out of order packages are reordered
and missing packets resent).
So In the absence of errors (meaning the TCP socket had not closed)
what comes out of a socket has the same ordering as what went in.
(Note: not true for UDP)
I guess we also make assumptions that the underlying layers are also
reliable - So Erlang messaging should be reliable if TCP is reliable.
The subject is complicated by a load of theorems saying that various
things are mathematically impossible (distributed consensus, exactly
once delivery if messages) -
Add multicore processors and multiple sockets between nodes and
the situation because a lot more complicated.
On Mon, Sep 25, 2017 at 6:02 PM, Miles Fidelman
> On 9/24/17 11:53 PM, Raimo Niskanen wrote:
> On Sun, Sep 24, 2017 at 11:24:31PM -0700, Miles Fidelman wrote:
> See below....
> On 9/24/17 6:10 PM, zxq9 wrote:
> On 2017年09月24日 日曜日 16:50:45 Miles Fidelman wrote:
> I've just been re-reading Joe Armstrong's thesis, and I'm reminded of a
> question that's been nagging me.
> As I understand it, message delivery is not guaranteed, but message
> order IS. So how, exactly does that work? What's the underlying
> mechanism that imposes sequencing, but allows messages to get lost?
> (Particularly across a network.) What are the various scenarios at play?
> This is sort of backwards.
> Message delivery is guaranteed, assuming the process you are sending a
> message to exists and is available, BUT from the perspective of the
> sender there is no way to tell whether the receiver actually got it,
> has crashed, disappeared, fell into a network blackhole, or whatever.
> Monitoring can tell you whether the process you are trying to reach
> is available right at that moment, but that's it.
> The point is, though, that whether the receiver is unreachable, has
> crashed, got the message and did its work but was unable to report
> back about it, or whatever -- its all the same reality from the
> perspective of the sender. "Unavailable" means "unavailable", not matter
> what the cause -- because the cause cannot be determined from the
> perspective of the sender. You can only know this with an out of
> context check of some sort, and that is basically the role the runtime
> plays for you with regard to monitors and links.
> The OTP synchronous "call" mechanism is actually a complex procedure
> built from asynchronous messages, unique reference tags, and monitors.
> Note that I didn't ask about the synchronous calls, I asked about raw
> interprocess messages.
> What IS guaranteed is the ordering of messages *relative to two processes*
> If A sends B the messages 1, 2 and 3 in that order, they will certainly
> arrive in that order (assuming they arrive at all -- meaning that B is
> available from the perspective of A).
> But that's the question. Particularly when sent via network, 1, 2, 3
> may be sent in that order, but, at the protocol level, they may not
> arrive in that order.
> What protocol level?
> Erlang distribution has to use or implement a reliable protocol. Today
> TCP, but anything is possible. Note that this protocol is between two
> nodes, both containing many processes. But the emulator relies on the
> transport protocol being reliable.
> No. It doesn't. It could simply send UDP packets. I'm asking about
> implementation details. In Joe's thesis, he says that the behavior is a
> "design choice." I'm asking about the implementation details. How does
> BEAM actually handle message delivery - locally, via network?
> With a reliable transport protocol - say TCP - if the message-containing
> packets arrived as 1, 3, 2, the protocol engine would wait for 2 to
> arrive and deliver 1,2,3 in that order. If It received 1 & 3, but 2 got
> lost, it would request a re-transmit, wait for it to arrive, and again,
> deliver in that order.
> But the implication of Erlang's stated rules is that an unreliable
> transport protocol is being used, if you send 1, 2, 3, and what arrives
> What? What is stated?
> From Joe Armstrong's Thesis:
> "Message passing is assumed to be unreliable with no guarantee of delivery."
> "Since we made no assumptions about reliable message passing, and must write
> our application so that it works in the presence of unreliable message
> passing it should indeed work in the presence of message passing errors. The
> initial ecort involved will reward us when we try to scale up our systems."
> "2. Message passing between a pair of processes is assumed to be ordered
> meaning that if a sequence of messages is sent and received between any pair
> of processes then the messages will be received in the same order they were
> "Note that point two is a design decision, and does not reflect any under-
> lying semantics in the network used to transmit messages. The underlying
> network might reorder the messages, but between any pair of processes these
> messages can be buffered, and re-assembled into the correct order before
> delivery. This assumption makes programming message passing applications
> much easier than if we had to always allow for out of order messages."
> I read this as saying, messages will be delivered in order, but some may be
> I'm really interested in this design decision, and how it's implemented.
> (I'm also interested in the logic of why it's easier to program around
> missing messages than out-of-order messages.)
> In theory, there is no difference between theory and practice.
> In practice, there is. .... Yogi Berra
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