[erlang-questions] GUI development with Erlang

Lloyd R. Prentice lloyd@REDACTED
Fri Dec 8 16:50:48 CET 2017


Way back in the day my company developed Apple II educational and consumer software products delivered on Apple II single-sided floppy discs. These included interactive games, delightful full-screen graphics and animation, and music. 

http://apple-history.com/aii

https://books.google.com/books?id=wS8EAAAAMBAJ&pg=PA75&lpg=PA75&dq=trickster+coyote+%2B+Apple+II&source=bl&ots=oghv66xAmh&sig=J0e-LFWssEtsO9f_OuMIbz3knEc&hl=en&sa=X&ved=0ahUKEwjNqbe73_rXAhWIYt8KHRtrCNQQ6AEIUTAL#v=onepage&q=trickster%20coyote%20%2B%20Apple%20II&f=false

Folks swore that you couldn't do music on the Apple II, but we did.

The secrets: Forth '79, which provided an incredibly small footprint and its own operating system.

All the best,

LRP

Sent from my iPad

> On Dec 8, 2017, at 9:30 AM, Attila Rajmund Nohl <attila.r.nohl@REDACTED> wrote:
> 
> 2017-12-08 10:53 GMT+01:00 zxq9 <zxq9@REDACTED>:
>> 
>>> On 2017年12月08日 金曜日 08:50:02 Attila Rajmund Nohl wrote:
>>> 2017-12-07 21:51 GMT+01:00 Joe Armstrong <erlang@REDACTED>:
> [...]
>>>> Being an old timer I recall a time when the entire OS including the
>>>> windowing system and a large number of applications all fitted in
>>>> under 640KB :-)
>>>> 
>>>> Where did we go wrong ?
>>> 
>>> I believe back in those days we were using displays with 320x200
>>> pixels, 8 bits color depth. Nowadays we're using 1680x1050 with 32
>>> bits color depth. Instead of 64 KB now it's takes more than 7 MB for a
>>> single display frame.
>> 
>> In the graphics controller's state, not your program.
> 
> But that still needs to be created in the program.
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