[erlang-questions] {active, N} to build an echo TCP server?

Frank Muller frank.muller.erl@REDACTED
Wed Dec 28 08:27:19 CET 2016


Thanks again Craig. I'll stick with {active, once} because I've no
knowledge on how fast the client can be.

/Frank

Le mer. 28 déc. 2016 à 07:09, zxq9 <zxq9@REDACTED> a écrit :

> On 2016年12月28日 水曜日 05:14:10 you wrote:
>
> > Hi Craig
>
> >
>
> > Exactly what I wanted to know. Thank you for the clear explanations.
>
> >
>
> > One last question: how one can determine the best value of N? (i.e not
> too
>
> > big to avoid overwhelming the server, not too small to avoid N close to
> 1.
>
>
>
> tl;dr:
>
>
>
> {active, once} is sufficient for every case you are likely to ever
> encounter; departure from The True Path will lead you on a descent into
> madness and undiagnosable weirdness.
>
>
>
>
>
> Discussion:
>
>
>
> This is a bit tricky. Actually, I think I have only ever used {active, N}
> as single time -- and its use was a cheap hack based on some overly
> intimate knowledge of the sender, which is *not* a good way to build
> networked things (and computers are so insanely fast and getting ever
> faster as we go... this sort of thing is just not called for). So don't do
> this based on your knowledge of the sender, it will just make your hair
> catch fire some day -- "reap what you sow" and all that.
>
>
>
> Because TCP is a stream you can never know how much data will be in the
> buffer so the consumption loop will have to be built in such a way that it
> can correctly interpret partial, complete, and overrun inputs (by "overrun"
> in this case I mean that you receive part of the next message in a
> receive). If the message is "I am a message\r\n" you may receive that whole
> thing in one message, or receive it as a series like "I am ", then "a mess"
> and finally "age\r\nSurprise! I am the next one\r\n". This is also true of
> whatever protocol you are using. Almost any standard protocol will have a
> way to either disambiguate the size of the message or have a trailing
> delimiter (like telnet, for example, delimits messages per line, so "\r\n"
> is the end of a single message -- you read through the input until you see
> "\r\n").
>
>
>
> Some protocols will pack the beginning of a message with data you might
> want to interpret before you read the rest of the stream. For example,
> HTTP/1.1 does this with a header that tells the message size (but indicates
> the boundary between the end of the headers, which are of unknown size, and
> the body that you are told the size of with "\r\n\r\n"). Nearly every
> binary protocol goes one better by packing the total size of the expected
> message with a fixed-size field at the front that tells you how many bytes
> to expect -- so most binary protocols are very easy to interpret in Erlang
> with something like <<Size:32/big, Message:Size/binary, Rest/binary>> and a
> few additional function clauses that match on variations of that +
> "remaining length" checking + concatenating to the buffer as partials are
> received.
>
>
>
> [Digression: I have a sort of canonical generic behavior for dealing with
> this we used at Tsuriai (and now elsewhere) which made the protocol
> definition itself a callback module (or in cases where the callback
> overhead was an issue, simply making the protocol handling functions
> in-module definitions, so that the binary interpreter and loop is basically
> boilerplate). I'm actually sort of surprised something like this isn't a
> generic OTP behavior, like gen_protocol or something.]
>
>
>
> In none of these cases have I ever found it useful to do anything other
> than recv from a passive socket or (usually better) receive erlang messages
> from an {active, once} socket, resetting the socket active state at the top
> of the receiving loop. Setting the socket state is very fast, and there is
> almost never a case where I want "N receives of unknown size" because that
> just gives me an aggregate of unknown size. This naturally provides
> pushback on the sender based on whatever may be slowing the interpretation
> or handling of the received messages without requiring any more
> consideration.
>
>
>
> As a side note, I find socket handling code inside of gen_* modules to
> usually be horribly ugly and often confusing to read if the sole purpose of
> the process is to handle a socket. When combined with other activities it
> might make sense, but that is usually not the case -- normally socket
> handlers handle sockets, other stuff does other stuff (they usually provide
> a 1::1 abstraction for whatever is on the other end of the connection).
> Anyway, it is fairly common to see socket handlers written using proc_lib,
> probably for the same reason I tend to do it. Or maybe that's just a trend
> that exists only here in Japan and we're techno outcasts living on the
> fringe of opinion.
>
>
>
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