[erlang-questions] Turn based game server in erlang

Loïc Hoguin <>
Sat May 30 23:10:04 CEST 2015


Most turned based games I am aware of just use HTTP for (1).

Using HTTP allows you to focus on (2) what you want to implement. It's 
also a very solid solution, will work better through proxies or on 
mobile networks, etc.

On 05/30/2015 11:38 PM, Unix One wrote:
> Hello,
>
> I was thinking it'd be fun to implement a turn based game in erlang. I
> realize there are different parts to this: (1) client, protocol,
> users/authentication, and many other "administrative" functions that are
> not the actual game; and (2) game-specific functionality on both the
> client and the server.
>
> I'm interested in writing less of (1) and more of (2), so I was looking
> for a server/framework of (1) where I can plug in my (2), but I can find
> very little by searching:
>
> http://uu.diva-portal.org/smash/record.jsf?pid=diva2%3A641311&dswid=6245
> https://github.com/jannschu/maikados
>
> The first is a research thesis, and the second appears a very limited
> implementation with no documentation. So, I thought I'd ask if anyone
> has any suggestions, or even any general pointers would be appreciated.
>
> Thank you in advance!
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> 
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-- 
Loïc Hoguin
http://ninenines.eu


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