[erlang-questions] Announcing Ymir: A Distributed, 3D Game Engine Written in Erlang
John Koenig
john@REDACTED
Fri Jul 12 15:42:51 CEST 2013
Oh, they seem to be working for me. Perhaps I had cached versions. The
long versions follow:
% Speedup vs # of Cores: speedup
<http://images.indiegogo.com/medias/923366/pictures/full/20130711070617-dynamic_speedup.png?1373551579>
Frame Rate (16 cores): framerate
<http://d2oadd98wnjs7n.cloudfront.net/medias/923363/pictures/full/20130711070503-dynamic_framerate.png?1373551514>
Simulation Time vs # of Cores: simulation_time
<http://images.indiegogo.com/medias/923325/pictures/full/20130711064143-dynamic_timespent.png?1373550107>
If those fail to work too, then the graphs are also present in the
Gallery section of the linked indiegogo page.
Sorry about that!
On 07/12/2013 08:34 AM, Barco You wrote:
>
> Not Found got when visiting goo.gl <http://goo.gl>
>
> On 12 Jul 2013 21:28, "John Koenig" <john@REDACTED
> <mailto:john@REDACTED>> wrote:
>
> I wanted to bring to light, Ymir, which is currently the focus of
> my PhD pursuits. The engine is coming along nicely and I would
> like to share some early performance results with the erlang
> community. Below you will find links to a sample scene simulated
> in Ymir (rendered using Ymir's built-in support for Mitsuba) as
> well as a selection of performance results:
>
> Video - https://www.youtube.com/watch?v=uYH5dux3AfU
>
> Results -
>
> Generated while simulating the scene above on an Intel(R) Xeon(R)
> CPU E5-2670 (Sandy Bridge) @ 2.60GHz.
>
> * % Speedup vs # of Cores: http://goo.gl/y7gVz
> * Frame Rate (16 cores): http://goo.gl/lbxD6
> * Simulation Time vs # of Cores: http://goo.gl/e1Vc7
>
> I am excited by these early results and I hope some of you are
> too. If you have any feedback or constructive criticism, please
> don't be shy.
>
> We also recently launched out first game project to be hosted on
> Ymir. If you are curious, head on over to:
> http://igg.me/at/TEAoW-PD/x/2446696
>
> Thanks!
>
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>
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