[erlang-questions] A proposal for Unicode variable and atom names in Erlang.
Ivan Uemlianin
ivan@REDACTED
Mon Oct 22 13:43:19 CEST 2012
+1
--
Froh, wie seine Sonnen fliegen, ...
On 22 Oct 2012, at 11:53, Loïc Hoguin <essen@REDACTED> wrote:
> Let's take an example.
>
> game:start(PlayerName).
>
> ゲーム:初め(_プレイヤの名前).
>
> Again, like I said on Twitter, if you don't speak any English, that's better than doing:
>
> geemu:hajime(PureiyaNoNamae).
>
> In both case you English speaker wouldn't understand it.
>
> That's actually quite nice for Japanese since you could have very precise names in just a few characters. I assume it's the same in Chinese (and actually probably more so).
>
> On 10/22/2012 12:40 PM, Yurii Rashkovskii wrote:
>> Imagine you don't know any English. Would writing code this way help you
>> in any way: mwi34frrc:ehfeiurvhsdsdcd(VariableNameIUnderstand) ?
>>
>> Yurii.
>>
>> On Monday, October 22, 2012 3:36:20 AM UTC-7, Loïc Hoguin wrote:
>>
>> On 10/22/2012 08:00 AM, Anthony Ramine wrote:
>> > Also non-latin users who don't know English should be able to use
>> > atoms and variables they understand.
>>
>> Can't stress this enough.
>>
>> --
>> Loïc Hoguin
>> Erlang Cowboy
>> Nine Nines
>> http://ninenines.eu
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>
>
> --
> Loïc Hoguin
> Erlang Cowboy
> Nine Nines
> http://ninenines.eu
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