[erlang-questions] A proposal for Unicode variable and atom names in Erlang.

Ivan Uemlianin ivan@REDACTED
Mon Oct 22 13:43:19 CEST 2012


+1

--
Froh, wie seine Sonnen fliegen, ...


On 22 Oct 2012, at 11:53, Loïc Hoguin <essen@REDACTED> wrote:

> Let's take an example.
> 
> game:start(PlayerName).
> 
> ゲーム:初め(_プレイヤの名前).
> 
> Again, like I said on Twitter, if you don't speak any English, that's better than doing:
> 
> geemu:hajime(PureiyaNoNamae).
> 
> In both case you English speaker wouldn't understand it.
> 
> That's actually quite nice for Japanese since you could have very precise names in just a few characters. I assume it's the same in Chinese (and actually probably more so).
> 
> On 10/22/2012 12:40 PM, Yurii Rashkovskii wrote:
>> Imagine you don't know any English. Would writing code this way help you
>> in any way: mwi34frrc:ehfeiurvhsdsdcd(VariableNameIUnderstand) ?
>> 
>> Yurii.
>> 
>> On Monday, October 22, 2012 3:36:20 AM UTC-7, Loïc Hoguin wrote:
>> 
>>    On 10/22/2012 08:00 AM, Anthony Ramine wrote:
>>     > Also non-latin users who don't know English should be able to use
>>     > atoms and variables they understand.
>> 
>>    Can't stress this enough.
>> 
>>    --
>>    Loïc Hoguin
>>    Erlang Cowboy
>>    Nine Nines
>>    http://ninenines.eu
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> 
> 
> -- 
> Loïc Hoguin
> Erlang Cowboy
> Nine Nines
> http://ninenines.eu
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